Island Time in Lockdown: Animal Crossing: New
Horizons’ Slow Culture and Its Shinto Source
Monica Alice Quirk
PhD candidate, University of Sydney, Sydney, Australia
mquirk97@gmail.com
Abstract
This article argues that Animal Crossing: New Horizons embodies the culture of Slowness
discovered by many during the covid-19 lockdown in 2020, and that its acclaim
points to a future for Slowness in games and, perhaps, in lifestyle more generally. The
title will be considered within the context of Radde-Antweiler et al.’s framework of
gamevironments, which considers the cultural landscape of a given game based on its
technical aspects and its reception among audiences. Through this, the Slowness in the
game can be identified. It will subsequently be argued that this Slowness is the result
of Shinto presence in the game, as the tradition is largely concerned with the natural
environment and mindfulness, contrasting with the values promoted by capitalism
and globalisation. Animal Crossing: New Horizons and its popularity point to a growing
discontent with the status quo of ‘fast’ living.
Keywords
animal crossing – slow living – Shinto – video games
Introduction
In the lockdown resulting from the 2020 covid-19 pandemic, millions of peo-
ple turned to Nintendo’s newly released Animal Crossing: New Horizons as an
escape from the constricting reality of quarantine. The game’s popularity was
unmatched, with players flooding social media with discussions, memes, and
observations surrounding the title. As many countries begin to emerge from
lockdown months later, we may begin to reflect on the huge presence enjoyed
Journal of Religion, Media and Digital Culture
10 (2021) 428–444
© koninklijke brill nv, leiden, 2021 | doi:10.1163/21659214-bja10032