International Journal of Electrical and Computer Engineering (IJECE)
Vol. 10, No. 6, December 2020, pp. 6592~6597
ISSN: 2088-8708, DOI: 10.11591/ijece.v10i6.pp6592-6597 6592
Journal homepage: http://ijece.iaescore.com/index.php/IJECE
A mathematical model of movement
in virtual reality through thoughts
Ivan Trenchev
1
, Radoslav Mavrevski
2
, Metodi Traykov
3
, Ilire Zajmi-Rugova
4
1,4
University of Library Studies and Information Technologies, Bulgaria
1
Department of Electrical Engineering, Electronics and Automatics, South-West University "Neofit Rilski", Bulgaria
2,3
Department of Informatics, South-West University "Neofit Rilski", Bulgaria
3
Department of Informatics, New Bulgarian University, Bulgaria
Article Info ABSTRACT
Article history:
Received Nov 15, 2019
Revised Jun 4, 2020
Accepted Jun 15, 2020
In this article, we'll introduce ways to build virtual worlds through different
computer programs. We will show the method of rectangles for analyzing data
obtained from the electroencephalogram. We will demonstrate basic
mathematical models for movement prediction in a system of virtual reality.
Using this data, the main transformations are possible-change of position and
rotation (change of orientation).
Keywords:
Brain-computer interface
Brain chain
Virtual reality
Copyright © 2020 Institute of Advanced Engineering and Science.
All rights reserved.
Corresponding Author:
Ivan Trenchev,
University of Library Studies and Information Technologies,
UniBIT, Sofia, p.k. 1784, 119 Tsarigradsko Shosse Blvd, Bulgaria.
Email: i.trenchev@unibit.bg
1. INTRODUCTION
There are many discussions about the origin of the term “virtual reality”. One of them is that it dates
back to the German philosopher Immanuel Kant [1-5]. The exact definition is rather philosophical and it does
not include terminology. The modern use of this term was presented by Jason Lanier in in the 1980s.
Nowadays this term is quite extensive and has become very popular. Initially, a virtual environment was used
but now most of the researches prefer to use the term “virtual reality” instead. This environment should not be
considered only as “virtual” in the current definition [6-8]. Another widely used concept is advanced reality
(AR). This concept is applied for systems in which most of the objects are visualized through glass, cameras
or eyeglasses. In most cases, these virtual ob-jects looks like they are added to the user’s virtual world. Mixed
reality (MR) is used as a summary of VR, AR and normal reality. This term VR/AR/MR is mostly used to
denote all forms. In this paper, AR, MR, telepresence and tele-operation are going to be perfect examples of
VR [6-8].
The term virtual reality is quite contradictory. Burbules finds a solution to this problem by proposing
the alternative term-virtuality. We make the follow-ing statement that the virtual word refers to the perceptions
as a part of VR’s ideology [6]. In most cases, VR includes a very important component: interaction. In other
words, if other sensors participate in the virtual word. If only the eyes are in-volved, then the VR system is
called an open loop, otherwise-closed. In the second case, the human body has partial control of
the stimulation. This incorporates the body movements, including the head, eyes, hands or legs. The other
opportunities are: voice commands, heart rate, body temperature.