INTRODUCTION TO IMA FRACTAL PROCEEDINGS
MICHAEL F. BARNSLEY*
This volume describes the status of fractal imaging research and looks
to future directions. It is to be useful to researchers in the areas of fractal
image compression, analysis, and synthesis, iterated function systems, and
fractals in education. In particular it includes a vision for the future of
these areas.
It is intended to provide an efficient means by which researchers can
look back over the last decade at what has been achieved, and look forward
towards second-generation fractal imaging. The articles in themselves are
not supposed to be detailed reviews or expositions, but to serve as signposts
to the state-of-the art in their areas. What is important is what they
mention and what tools and ideas are seen now to be relevant to the future.
The contributors, a number of whom have been involved since the
start, are active in fractal imaging, and provide a well-informed viewpoint
on both the status and the future. Most were invited participants at a
meeting on Fractals in Multimedia held at the IMA in January 2001. Some
goals of the mini-symposium, shared with this volume, were to demonstrate
that the fractal viewpoint leads to a broad collection of useful mathemat-
ical tools, common themes, new ways of looking at and thinking about
existing algorithms and applications in multimedia; and to consider future
developments.
The fractal viewpoint has developed out of the observation that in the
real world and in the scientific measurement of it, there can occur patterns
that repeat at different scales. It upholds the intuition that the mathe-
matical world of geometry and the infinitely divisible Euclidean plane are
relevant to the understanding of the physical world; and in particular that
geometrical entities such as lines, ferns, and other fractal attractors are
related to actual pictures. This viewpoint is captured in fractal mathe-
matics, which consists of some basic tools and theorems, such as iterated
function systems (IFS) theory and Hutchinson's theorem, and is centered in
real analysis, geometry, measure theory, dynamical systems, and stochas-
tic processes. Its application to multimedia lies principally in the attempt
to bridge the divide between the discrete world of digital representation
and the natural continuum world in which we seem to live. It has served
as inspiration for algorithms that try to recreate sounds, pictures, motion
video and textures, and to organize databases in computer environments.
In the papers in this volume we outline ways in which this bridge, between
intuition and reality, has been built, mainly in the area of imaging. We
*Department of Mathematics and Statistics, University of Melbourne, Parkville,
Victoria 3052, Australia. Currently at 335 Pennbrooke Trace, Duluth, GA 30097
(Mbarnsley@aol. com).
1
M. F. Barnsley et al. (eds.), Fractals in Multimedia
© Springer-Verlag New York, Inc. 2002