Category: Information Retrieval
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The Role of Serendipity in
Digital Environments
INTRODUCTION
Serendipity is usually defined in opposition to informa-
tion seeking. Information seeking is thought of as a
goal-oriented search for information to solve a problem
or fill an information need (Wilson, 1999). A number
of models of information seeking stress the relevance
of browsing and exploration in the initial stages of
information search (Brand-Gruwel et al., 2009). These
models, however, do not elaborate on how browsing and
exploration occur, nor do they discuss how these less
directed forms of finding information are integrated into
all information seeking stages. By contrast, models of
serendipity have as their central focus an examination
of how information is encountered accidentally with-
out purposeful search. No single definition or model
of serendipity exists in the literature and there is no
doubt that the concept is elusive and difficult to define.
Despite the difficulty in defining the concept, its
significance cannot be overlooked. A recent study
demonstrates the relevance of information encounter-
ing in how people locate information. Pálsdóttir (2010)
examined how Icelanders encounter health information
in their everyday lives. In the study, it was surprising
that the information people found was not discovered
through purposeful search but, rather, stumbled upon in
the context of other activities. The results of the study
also demonstrated that those who seek information are
more likely to also encounter information, suggesting
that perhaps both reflect a general orientation toward
information gathering. Foster and Ford (2003) have
stressed the relevance of serendipity for all disciplinary
areas given its role in connection building, discovery,
and creativity. The authors suggest that in the sciences
serendipity has been thought of as a product of both
mental preparation and an open and questioning mind.
They argue that in the humanities serendipity has a
role in revealing hidden connections or analogies, and
enabling new insights to develop. Martin and Quan-
Haase (2013) found that serendipity was central to
the work of historians, who reported that the one key
resource that they might encounter as a serendipitous
find on library shelves or archives could significantly
change the outcome of their research.
This article provides a brief overview of the histori-
cal roots of the concept of serendipity and it highlights
the key elements of what serendipity entails. To provide
background on the concept, the article draws from lit-
erature in sociology, psychology, information science,
and the hard sciences. We then review and contrast the
three central models of serendipity in the literature
1
:
• Erdelez (1997, 1999, 2000, 2004): A concep-
tual framework of information encountering, as
a type of opportunistic acquisition of informa-
tion (OAI);
• Rubin, Burkell, and Quan-Haase (2010,
2011): A conceptual model of serendipity fac-
ets in everyday chance encounters; and
• Makri and Blandford (2012): A model of ser-
endipitous information encountering.
This overview of models is followed by a discus-
sion of how technology design affects serendipity and
the design requirements and alternative information
systems that are needed to further support innovation,
Anabel Quan-Haase
University of Western Ontario, Canada
Jacquelyn A. Burkell
University of Western Ontario, Canada
Victoria L. Rubin
University of Western Ontario, Canada
DOI: 10.4018/978-1-4666-5888-2.ch390