Proceedings of DiGRA 2013: DeFragging Game Studies
© 2013 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of
this paper is allowed, commercial use requires specific permission from the author.
“I commenced an examination of a
game called 'tit-tat-to'”: Charles
Babbage and the “First” Computer
Game
Devin Monnens
3300 University Blvd
Winter Park, FL 32792
303-506-5602
dmonnens@gmail.com
ABSTRACT
This paper examines Charles Babbage's tic-tac-toe automaton using original notes and
sketches taken from Babbage's notebooks. While Babbage's work with games and
computers has been mentioned previously by other authors, this is the first attempt to
study that work in detail. The paper explains the origins of the automaton, imagines how
it would have operated had it been built, describes how it might have functioned, and
Babbage's inspirations for building it. The paper concludes with an analysis of Babbage's
place in the history of videogames.
Keywords
Ada Lovelace, Alan Turing, Automata, Bagatelle, Chess, Charles Babbage, Claude
Shannon, Computer Chess, El Ajedrecista, John Joseph Merlin, Nim, Nimatron, Ralph
Baer, The Turk, Tic-Tac-Toe, Torres y Quevedo, Wolfgang von Kempelen
INTRODUCTION
The origins of the computer game can be difficult to trace. Before early games such as
Pong (1972), Spacewar! (1962), and Tennis for Two (1958), the history of games on
computers becomes deeply entangled with experiments in computer chess, Goldsmith and
Mann's 1947 patent for a “cathode ray tube amusement device”, and the Nim-playing
computer by Westinghouse in 1939. Montfort (2005, p. 76) defines the first computer
game as Leonardo Torres y Quevedo's chess-playing automaton (1914). While many of
these inventions were not directly tied to the later development of the videogame
industry, they stand out as anomalies in mankind's relationship with games and
computers. One such anomaly was an invention of Charles Babbage, designer of the
world's first computer. That invention was an automaton capable of playing tic-tac-toe.
Babbage documented the tic-tac-toe automaton in his 1864 autobiography, Passages from
the Life of a Philosopher, describing the genesis of the idea, the automaton itself, and
how it would work. Babbage originally pursued the problem from a philosophical
perspective, asking whether he could build a machine capable of playing chess, checkers,
or tic-tac-toe. After concluding that it was possible for an automaton to play any game of
skill, he devised an algorithm by which it could win by analyzing every possible move
for a guaranteed win condition. Furthermore, he considered the Analytical Engine