H. Kosch, L. Böszörményi, H. Hellwagner (Eds.): Euro-Par 2003, LNCS 2790, pp. 1129–1136, 2003.
© Springer-Verlag Berlin Heidelberg 2003
Designing Mobile Games for a Challenging Experience of
the Urban Heritage
Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Edmondo Ferretti, and
Massimiliano Margarone
1
DIBE – Dep.t of Biophysical and Electronic Engineering of the University of Genoa, Via
dell’Opera Pia 11/a, 16145 Genova, Italy
{franz, berta, adg, ed, marga}@dibe.unige.it
http://www.elios.dibe.unige.it/
Abstract. Ubiquitous gaming is a new emerging research area, that is gaining
focus from industry and academy as smart wireless devices are becoming ever
more widespread. We have explored this field implementing a treasure hunt
game aimed at enhancing the visitor’s experience of the heritage in a city area,
such as Venice. The game relies on standard, commercially available hardware
and middleware systems. The paper describes the pedagogical principles that in-
spire the game and the corresponding structure of VeGame. We also discuss
how combining mobile gaming and an educational focus may deliver to the
player a challenging and engaging experience of the heritage, as shown by early
user tests. Extensive qualitative and quantitative evaluation will start in June
2003.
1 Introduction
Mobile computing can support the user in the exact moment of the requirement –
during her/his normal daily-life activities –, without the need for relying on a wired
desktop computer. Our research group has explored such issues in the fields of tourism
and culture, designing and developing multimedia mobile guides on palmtop comput-
ers for tourists [1, 2]. In this context, mobile services support visitors in the most im-
portant moment of their education experience: when they are up close to the subject,
whether they’re viewing a painting in a museum, a monument in a park, or an animal
in the zoo.
We are now interested in developing further this research field, exploring how mobile
gaming can help tourists enhance their experience of art and history, favoring a pleas-
ant and challenging interaction with documents and artifacts in a real urban context.
1.1 Designing Games to Support Acquisition of Knowledge
In this article we describe VeGame (Venice Game, Fig. 1) – a team-game played
along the Venice’s narrow streets to discover the art and the history of the city – and