Developing a Novel Approach for 3D Visualisation of Tarland
Chen Wang
Information and Computational Sciences
The James Hutton Institute
Aberdeen, UK
chen.wang@hutton.ac.uk
David Miller
Information and Computational Sciences
The James Hutton Institute
Aberdeen, UK
david.miller@hutton.ac.uk
Yang Jiang Jane Morrice
Department of Creative Media Technology Information and Computational Sciences
Northumbria University The James Hutton Institute
Newcastle upon Tyne, UK Aberdeen, UK
yang.jiang@northumbria.ac.uk jane.morrice@hutton.ac.uk
Abstract—The objective of this paper is to report on the
development of prototype models for use in raising public
awareness of changes in rural areas, focusing on greenspaces,
and testing responses to scenarios of change. Specifically, the
focus is on the design of appropriate types and speeds of
movement of features. This modelling is done using the Maya
and ArcGIS software packages together in a novel combination
of spatial and visualisation tools. The experiment results show
evidence that different types of animation with interactive
communication will influence participation and decision
making in land use planning.
Keywords-Virtual Environment, Land Use Planning,
ArcGIS, Maya.
I. INTRODUCTION
Virtual reality is used as a tool in many aspects of urban
design and rural planning to assist the various stakeholders’
better understanding and communicating for policy
decisions [16][9]. Public participation is also important for
engagement in decision making, planning and feedback. The
impact on the planning process depends on the level of
stakeholder involvement. This involvement can be divided
into three aspects as shown in [9].
There are increasingly requirements for developing tools
for decision making using interactive web [2], GIS and 3D
virtual environment based platforms [4][13] Berry et al. [3]
propose GIS approaches which include web-based survey
design and development, and landscape visualization.
However, the effectiveness of this method suffers from lack
of scenario-choice, multi-criteria choice experiment
techniques to enhance public participation. In support of
large community planning processes, the interactive
CommunityViz tool with the immersive lab facilities are
employed to illustrate landscape planning [12]. To orient the
participants and to familiarize them with basic 3D model
and dynamic viewing capabilities, participants were
provided with laser pens to highlight features on the screen
during the discussion. The main drawback to the process
was time limitations to comprehensively investigate the
CommunityViz scenarios interactively. Today, 3D software
programs such as Maya, 3D Max, Vega Prime, Octaga or
specialized landscape tools Visual Nature Studio provide a
high degree of visual realism for landscape, rendered both
as images or animations [19][2][4][7]. Recently, Google
Earth based visualization is growing rapidly as a method of
sharing 3D environmental data by using combination of
digital elevation models, satellite imagery, 3D buildings,
trees and streets footprints [6][21][17]. In [8] , a dedicated
multi-layered visualization of current and future land use is
adopted through evaluation of three different visualization
types: coloured raster cells, 2D icon and 3D icon. With
closer viewpoints, 3D shapes and 3D icons can be seen. At
more distant viewpoints, the 3D icons change into 2D icons
and, finally, above an altitude of 1800m, 2D icons will
switch into colour cells.
Recently, there is a tread to create methods and tools for
testing historical scenarios through the use of 3D modelling
tools and virtual reality engines[25][26] . In [27] , 3D
models, virtual reality and game engines are combined as a
tool for reconstruction of cultural heritage [28] . It also
includes artificial intelligence driven avatars. AI scripts is
added to assign a set of predetermined actions and reactions
which contains going for a walk or complex actions
amounting to a defined daily timetable, or pre-defined
dialogues.
In order to let people immersed in computer models
explore landscapes of the past, present and future, virtual
reality labs with big screens are necessary to take the
interactive roles. The first mobile unit of its kind in the
United Kingdom is the Virtual Landscape Theatre
(www.hutton.ac.uk/learning/exhibits/vlt), which is used for
scientific research as well as engagement with the public on
issues of landscape change. Other virtual theatres such as a
landscape immersive lab [15] or a virtual reality suite
(www.iri-vr.ncl.ac.uk) are able to perform the same
functions.
2013 17th International Conference on Information Visualisation
1550-6037/13 $26.00 © 2013 IEEE
DOI 10.1109/IV.2013.66
485
2013 17th International Conference on Information Visualisation
1550-6037/13 $26.00 © 2013 IEEE
DOI 10.1109/IV.2013.66
499
2013 17th International Conference on Information Visualisation
1550-6037/13 $26.00 © 2013 IEEE
DOI 10.1109/IV.2013.66
499
2013 17th International Conference on Information Visualisation
1550-6037/13 $26.00 © 2013 IEEE
DOI 10.1109/IV.2013.66
499
2013 17th International Conference on Information Visualisation
1550-6037/13 $26.00 © 2013 IEEE
DOI 10.1109/IV.2013.66
499