Impact of Prosody and Facial Expressions on
Interactive Narration with a Child
Ovidiu S
,
erban
Normandie Univ, INSA Rouen
Normandie, LITIS
76800 Saint-Étienne-du-Rouvray
France
Mukesh Barange
Normandie Univ, INSA Rouen
Normandie, LITIS
76800 Saint-Étienne-du-Rouvray
France
Sahba Zojaji
Normandie Univ, INSA Rouen
Normandie, LITIS
76800 Saint-Étienne-du-Rouvray
France
Alexandre Pauchet
Normandie Univ, INSA Rouen
Normandie, LITIS
76800 Saint-Étienne-du-Rouvray
France
Adeline Richard
Normandie Univ, UNIROUEN,
PSY-NCA
76000 Rouen, France
Emilie Chanoni
Normandie Univ, UNIROUEN,
PSY-NCA
76000 Rouen, France
ABSTRACT
Intelligent Virtual Agents are suitable means for interactive sto-
rytelling for children. The engagement level of child interaction
with virtual agents is a challenging issue in this area. However,
the characteristics of child-agent interaction received moderate to
little attention in scientifc studies whereas such knowledge may
be crucial to design specifc applications.
This article proposes a Wizard of Oz platform for interactive
narration. An experimental study in the context of interactive story-
telling exploiting this platform is presented to evaluate the impact of
agent prosody and facial expressions on child participation during
storytelling. The results show that the use of the virtual agent with
prosody and facial expression modalities improves the engagement
of children in interaction during the narrative sessions.
CCS CONCEPTS
· Human-centered computing → User studies; Human com-
puter interaction (HCI);
KEYWORDS
Child-Agent Interaction, Interactive Narration, Prosody, Facial Ex-
pression, WoZ
ACM Reference Format:
Ovidiu S
,
erban, Mukesh Barange, Sahba Zojaji, Alexandre Pauchet, Adeline
Richard, and Emilie Chanoni. 2018. Impact of Prosody and Facial Expressions
on Interactive Narration with a Child. In Proceedings of Workshop Afect,
Compagnon Artifciel, Interaction (WACAI’18). Ile de Porquerolles, France ,
8 pages.
Permission to make digital or hard copies of all or part of this work for personal or
classroom use is granted without fee provided that copies are not made or distributed
for proft or commercial advantage and that copies bear this notice and the full citation
on the frst page. Copyrights for components of this work owned by others than ACM
must be honored. Abstracting with credit is permitted. To copy otherwise, or republish,
to post on servers or to redistribute to lists, requires prior specifc permission and/or a
fee. Request permissions from permissions@acm.org.
WACAI’18, June 13ś15, 2018, Ile de Porquerolles, France
© 2018 Association for Computing Machinery.
1 INTRODUCTION
Designing a virtual environment, where the participants can inter-
act without any difculty, is very challenging. Particularly, introduc-
ing an autonomous dialogue-based virtual character (or Embodied
Conversational Agent (ECA) [8]) increases the expectations of the
human participants, up to the point where they can be disappointed
by the agent’s capabilities [24]. Building such an environment is
even more difcult when young children are involved, since they
are still developing their linguistic and interaction competencies.
Providing children with a non-disturbing environment which ofers
natural reactions from the included ECAs, becomes critical.
Among the various applications of ECAs, interactive storytelling
is a growing scientifc feld [12]. It includes situations that corre-
sponds from a reproduction of the familiar parent-child narration
up to a new user experience with story generation according to the
interaction. Nevertheless, interactive narration aims at improving
the user’s immersion, pleasure, feeling of control, believability of
the virtual characters and interaction engagement [46].
A few experiments exist regarding interactive storytelling with
children (e.g. [31, 39, 46]), but unfortunately they do not enable to
determine and characterize standard data in child-agent interaction,
such as the average response time (latency) of a child interacting
with an ECA. In this article, we propose an interactive environment
with a virtual character, centered around a familiar story telling
activity so that the children feel comfortable.
As the dialogue component of ECAs remain a technical difculty
[18, 44], we propose a Wizard of Oz (WoZ) platform in order to
constitute desired virtual environment and interaction scenario to
evaluate preliminary components. Thus, our environment is based
on the WoZ paradigm, so that the collected data expresses what
can be expected of ‘natural’ interaction. We aim at answering the
following research question: Do diferent modalities of virtual agent
have any impact on child-agent interaction? This question is stud-
ied regarding interaction engagement. We therefore propose an
experimental study to compare the efects of diferent agent modal-
ities (e.g. prosody and facial expression) on the child ↔ avatar
1
interaction during interactive storytelling sessions.
1
In the following, ‘avatar ’ refers to a virtual character driven during a WoZ experi-
ment. A ‘virtual character ’ can be either an avatar or an ECA.