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Chapter 9
DOI: 10.4018/978-1-5225-5790-6.ch009
ABSTRACT
Students with learning disabilities (LD) or attention disorders (AD) often require supplementary or
alternative instruction to achieve their learning goals. Computer-assisted intervention (CAI) has been
explored as a promising method for fostering students’ success by providing an engaging learning en-
vironment. The following chapter examines publications employing empirical studies of computerized
games designed for students with LD or AD conducted between 2006-2016. The goal of this chapter is
to give a brief overview and critique of the current research on incorporating computerized games into
modern education for students with LD or AD, and to identify the key game features that successfully
motivate and engage students.
INTRODUCTION
An increasing number of students are relying on special education and personalized learning plans to
achieve their academic goals. Serious computer games, or games that have a purpose in addition to en-
tertainment, have become a widely-discussed topic in technology-based tools for education. Educational
computer games seek to capitalize on the motivational aspect inherent in games to engage students in a
Examining Motivational
Game Features for Students
With Learning Disabilities
or Attention Disorders
Corey D. C. Heath
Arizona State University, USA
Troy McDaniel
Arizona State University, USA
Sethuraman Panchanathan
Arizona State University, USA