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Category: IT Education
Contemporary Instructional Design
Robert S. Owen
Texas A&M University-Texarkana, USA
Bosede Aworuwa
Texas A&M University-Texarkana, USA
Copyright © 2009, IGI Global, distributing in print or electronic forms without written permission of IGI Global is prohibited.
INTRODUCTION
This article discusses the principles of two qualitatively dif-
ferent and somewhat competing instructional designs from
the 1950s and 1960s, linear programmed instruction and
programmed branching. Our hope is that an understanding
of these ideas could have a positive influence on current and
future instructional designers who might adapt these tech-
niques to new technologies and want to use these techniques
effectively. Although these older ideas do still see occasional
mention and study (e.g., Brosvic, Epstein, Cook, & Dihoff,
2005; Dihoff, Brosvic, & Epstein, & Cook, 2004), many
contemporary instructional designers are probably unaware
of the learning principles associated with these (cf., Fernald
& Jordan, 1991; Kritch & Bostow, 1998; McDonald, Yanchar,
& Osguthorpe, 2005).
BACKGROUND
An important difference between these instructional designs
is associated with the use of feedback to the learner. Although
we could provide a student with a score after completing an
online multiple-choice quiz, applications that provide more
immediate feedback about correctness upon completion of
each individual question might be better. Alternatively, we
could provide adaptive feedback in which the application
provides elaboration based upon qualities of a particular
answer choice.
Following is a discussion of two qualitatively different
instructional designs, one providing immediate feedback
regarding the correctness of a student’s answer, the other
providing adaptive feedback based on the qualities of the
student’s answer. Suitability of one design or the other is a
function of the type of learner and of the learning outcomes
that are desired.
SOME CLASSIC CONCEPTS OF
INSTRUCTIONAL DESIGN AND OUTCOMES
Although the idea of non-human feedback would seem to
imply a mechanical or electronic device, other methods could
be used. Epstein and his colleagues, for example, have used
a multiple-choice form with an opaque, waxy coating that
covers the answer spaces in a series of studies (e.g., Epstein,
Brosvic, Costner, Dihoff, & Lazarus, 2003); when the learner
scratches the opaque coating to select an answer choice, the
presence of a star (or not) immediately reveals the correct-
ness of an answer. Examples of the designs discussed next
are based on paper books, but they are easily adaptable to
technologies that use hyperlinks, drop-down menus, form
buttons, and such.
Linear Programmed Instruction
The programmed psychology textbook of Holland and Skin-
ner (1961) asked the student a question on one page (the
following quote starts on page 2) and then asked the student
to turn the page to find the answer and a new question:
A doctor taps your knee (patellar tendon)
with a rubber hammer to test your __________.
The student thinks (or writes) the answer and turns the
page to find the correct answer (“reflexes”) and is then asked
another question.
Questions or statements are arranged in sequentially
ordered frames such as the previous single frame. A frame
is completed when the student provides a response to a
stimulus and receives feedback. Skinner contended that
this method caused learning through operant conditioning,
provided through positive reinforcement for stimuli that
are designed to elicit a correct answer (c.f., Cook, 1961;
Skinner, 1954, 1958).
Skinner (and others who use his methods) referred to his
method as programmed instruction, which incorporates at
least the following principles (cf., Fernald & Jordan, 1991;
Hedlund, 1967; Holland & Skinner, 1961; Skinner, 1958;
Whitlock, 1967):
• Clear learning objectives.
• Small steps; frames of information repeat the cycle of
stimulus-response-reinforcement.
• Logical ordered sequence of frames.