INTERACTIVE MODELLING OF MPEG-4
DEFORMABLE HUMAN BODY MODELS
Hyewon Seo, Frederic Cordier, Laurent Philippon, Nadia Magnenat-Thalmann
MlRALab, University of Geneva, CH-1211 Geneva, Switzerland
Key words: Deformation, simplifieation, MPEG-4 BDP, seamless body, animation ready
model.
Abstract: Aequisition of various human body models is useful in many eases. In this
paper, we present some of our reeent work on body ereation tools. Our goal is
to enable rapid creation of various body models that are immediately usable
for animation. In doing so, we aim to earry out realistie deformations on the
human body models as weil as make its usage simple. Our system is eomposed
of several modules: (1) Skin attaehment to an H-Anim skeleton is earried out
first in order to get deformation in skeletal shape modifieation as weil as in
animation. (2) Volumetrie deformation module deals with the volumetrie seale
of body parts sueh as breast, belly and bottoms. These deformation operators,
together with the skeletal deformation allow the automatie adaptation of the
body model to different sizes and proportions to aeeommodate
anthropometrie al variations. (3) Surfaee optirnization is used to simplify the
model in eonsideration of not only geometrie features but also the animation
aspeet of it. (4) Finally, the BDP generation module deseribes the geometry of
the model as weil as how to animate it aeeording to the MPEG-4 BDP
speeifieations.
1. INTRODUCTION
In recent years, human characters have become more and more important
in computer animation, virtual reality, entertainment, e-commerce and many
other areas. Amongst many of the relevant techniques, model acquisition of
the human character model has been attracted considerable attention from
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N. Magnenat-Thalmann et al. (eds.), Deformable Avatars
© Springer Science+Business Media New York 2001