Designing Media Architecture: Tools and Approaches for
Addressing the Main Design Challenges
Peter Dalsgaard
1
, Kim Halskov
1
, Alexander Wiethoff
2
1
CAVI – Interaction Design, Aarhus University, Denmark
2
University of Munich (LMU), Germany
halskov@cavi.au.dk, dalsgaard@cavi.au.dk, alexander.wiethoff@ifi.lmu.de
Figure 1. Three cases of Media Architecture design for the public domain, in different contexts: (a.) Orkhêstra, (b.) HBK Media
Façade, and (c.) Expo 2010.
ABSTRACT
Media Architecture is reaching a level of maturity at which
we can identify tools and approaches for addressing the
main challenges for HCI practitioners working in this field.
While previous influential contributions within Media
Architecture have identified challenges for designers and
offered case studies of specific approaches, here, we (1)
provide guidance on how to tackle the domain-specific
challenges of Media Architecture design – pertaining to the
interface, integration, content, context, process,
prototyping, and evaluation – on the basis of the
development of numerous installations over the course of
seven years, and thorough studies of related work, and (2)
present five categories of tools and approaches – software
tools, projection, 3D models, hardware prototyping, and
evaluation tools – developed to address these challenges in
practice, exemplified through six concrete examples from
real-life cases.
Author Keywords
Media Architecture, Media Façades, Design Tools, Design
Process, Urban Computing.
ACM Classification Keywords
H.5.m. Information interfaces and presentation
INTRODUCTION AND BACKGROUND
Although Media Architecture is a relatively new field, it has
received much attention in the CHI community, to the
extent that it is now maturing as a field of study and
practice, with a dedicated ACM affiliated conference series
[2, 3]. Early academic contributions to the field primarily
offered case studies of specific installations [12, 13, 23, 26,
27]. As the number of Media Architecture installations has
accrued, it has became possible to identify specific types of
installations, for instance, the categorization of
performative, allotted, and responsive ambient installations,
identified by Hespanhol and Dalsgaard [17], recurring
patterns of interactions, such as the honeypot effect [1], and
the effect of spatial configurations on interaction [11]. Also,
researchers have started to identify key challenges of
designing Media Architecture installations. The most
prominent example is that of Dalsgaard and Halskov [6],
which outlines eight challenges pertaining to novel
interfaces, integration, robustness, content, stakeholder
involvement, situational diversity, social transformations,
and emergent use, which have subsequently been expanded
with three further challenges pertaining to design process
models, technical expertise, and evaluation [29, 31]. As the
specific challenges for designing in this field have become
clear, recent research contributions have begun to examine
tools and approaches tailored to address these challenges
[15, 31]. However, an overview of these tools and
approaches are lacking, and there has been no systematic
integration of the tools and approaches with the identified
challenges of designing Media Architecture.
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CHI'16, May 07-12, 2016, San Jose, CA, USA
© 2016 ACM. ISBN 978-1-4503-3362-7/16/05$15.00
DOI: http://dx.doi.org/10.1145/2858036.2858318
Interventions to Design Theory #chi4good, CHI 2016, San Jose, CA, USA
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