The Role of Virtual Reality in Autonomous Vehicles’
Safety
Alexandre M. Nascimento
1,2
, Anna Carolina M. Queiroz
3,4
, Lucio F. Vismari
2
, Jeremy N. Bailenson
3
, Paulo S. Cugnasca
2
, João B. Camargo
Junior
2
and Jorge R. de Almeida Jr
2
1
Center for Design Research (CDR), School of Engineering, Stanford University, California, USA
2
School of Engineering (Poli), University of São Paulo (USP), São Paulo, Brazil
3
Virtual Human Interaction Lab, Department of Communication, Stanford University, California, USA
4
Psychology Institute, University of São Paulo (USP), São Paulo, Brazil
E-mail: alexandremoreiranascimento@alum.mit.edu, acmq@stanford.edu, bailenso@stanford.edu, {lucio.vismari, cugnasca, joaocamargo,
jorgerady}@usp.br
Abstract—Virtual Reality (VR) has played an important role in the
development of autonomous robots. From Computer Aided
Design (CAD) to simulators for testing automation algorithms
without risking expensive equipment, VR has been used in a wide
range of applications. Most recently, Autonomous Vehicles (AV),
a special application of autonomous robots, became a major focus
of the scientific and practitioner community for road and vehicle
safety improvements. However, recent AV accidents shed a light
on the new safety challenges that need be addressed to fulfill those
safety expectations. This paper presents a systematic literature
mapping on the use of VR for AV safety and assimilates this
literature to create a vision of how VR will play an important role
in the development of safety in AV.
Keywords—Autonomous vehicles, virtual reality, safety
I. INTRODUCTION
One of the highest expectations about Autonomous Vehicles
(AV) is related to the safety improvements of transportation
systems. A significant reduction of the accidents rate is
expected by the elimination of the need for a human driver and,
consequently, possible human errors. Thus, this expectation
relies on the belief the AV will overperform humans in the tasks
involved in the process of driving a vehicle.
However, the recent accidents involving AVs have
demonstrated that the scientific community and industry still
have a long path forward before reaching acceptable AV Safety
levels. For example, accidents involving Uber’s AV [1] and
Tesla’s autopilot [2][3] resulted in life losses. Also, Google has
officially reported 272 failures and 13 near misses for its self-
driving cars [4].
A recent study about the impact of Artificial Intelligence
(AI) on AV safety [5] presented an analysis of 59 studies
selected from 4870 initially retrieved papers from multiple
indexing databases, using level 5 exclusion criteria defined by
[6]. Among the findings, significant gaps were found in AV
testing, AV verification and validation (V&V), AV Safety
Certification, and safety-oriented AV Design. In other words,
the current state of the art about AV is not properly addressing
the fundamental safety assurance concepts to the AV
deployment. This lack of research could jeopardize the complete
adoption of this new promising technology by society.
Virtual Reality (VR) is a digital environment that allows
users to experience and interact with the environment as if it
were real [7]. VR has been used for training (humans) since its
inception in the 1960s [8]. In the last decades, VR has been used
for training purposes in several fields [9], such as Education
[10], Health [11] and Business [12]. VR is particularly useful as
it can simulate situations that could be dangerous or life
threatening in the real world [13]. Thus, it can provide training
possibilities that otherwise would be costly, risky or even
impossible in the physical world [14].
Considering the VR affordances, there is a great potential for
its application for AV safety as a training, research and test bed
tool. VR can be used to train and test interactions between
humans and AVs in a realistic environment and without the
physical risks of the real environments. Also, it makes the
evaluation of users’ behaviors in virtual and controlled scenarios
possible. Using VR environments as research, test and training
tools allows for greater control of the stimuli the user [15] and
the AV’s algorithms are exposed to, and improves the reliability
of the research, training and testing, as well as the
generalizability of the results.
In addition, the use of VR for training AVs’ AI algorithms
seems to be a promising and unexplored field. For example, [16]
used a simulation and 3D engines for training of deep learning
approaches for object classification – a task that usually relies
on human annotations. The results indicated the viability of the
simulation-only training approach for classifying real world
imagery. This kind of training can reduce significant costs and
time to generate reliable data sets for AV image recognition.
In this context, the present paper intends to deal with the
potential of using VR as an instrument to help in filling the gaps
on AV safety assurance observed in literature [5] and,
consequently, using VR to improve AV safety. After an
extensive literature search, no study was found mapping and
organizing the related literature to provide a complete vision of
the field. Therefore, this paper presents a Systematic Literature
Mapping aiming to present a clear picture of the state-of-the-art
of the literature in VR on AV safety.
II. METHODOLOGY
The Systematic Literature Mapping was the selected method for
the current study. Based on the process proposed by [17], a 4-
steps approach [18] was used in this study: (1) Definition of
research questions; (2) Identification of search string and source
selection; (3) Study selection criteria; and (4) Data mapping.
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2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
978-1-7281-5604-0/19/$31.00 ©2019 IEEE
DOI 10.1109/AIVR.2019.00017