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Chapter 17
DOI: 10.4018/978-1-7998-9223-6.ch017
ABSTRACT
Hate speech is increasingly hindering the possibility of raising collective understanding as well as the
values of democracy based on mutual respect, tolerance, and equality. For that reason, the main objective
of this chapter is to determine how game-based learning favors the acquisition of transversal competences
within the framework of 21st century skills for tackling and addressing hate speech. In doing so, a total
of four serious games—Bury Me, My Love; Another Lost Phone: Laura’s Story; Never Alone; and Life
is Strange: Episode 2 “Out of Time”—have been selected to analyze their potential as a learning tool
for combating hate speech. To this end, the Octalysis framework serves as a methodology for identifying
transversal competences in matters of justice, equity, and emotional intelligence. The main results show
that serious games are helpful assets in promoting empathy and other social values and skills that are
necessary to combat hate speech in young people.
Game-Based Learning
for the Acquisition of
Transversal Skills:
Preventing and Addressing Hate Speech
Eva Ordóñez-Olmedo
https://orcid.org/0000-0003-3608-8262
Universidad Internacional de La Rioja, Spain
Sergio Albaladejo-Ortega
Universidad Católica de Murcia, Spain
Marta Pérez-Escolar
https://orcid.org/0000-0003-2575-7993
Universidad Loyola Andalucía, Spain