International Journal of E-Entrepreneurship and Innovation, 4(4), 47-57, October-December 2013 47
Copyright © 2013, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited.
ABSTRACT
Readability metric is considered to be one of the most important factors that may affect games business in
terms of evaluating games’ quality in general and usability in particular. As games may go through many
evolutions and developed by many developers, code readability can significantly impact the time and resources
required to build, update or maintain such games. This paper introduces a new approach to detect readability
for games built in Java or C++ for desktop and mobile environments. Based on data mining techniques, an
approach for predicting the type of the game is proposed based on readability and some other software metrics
or attributes. Another classifier is built to predict software readability in games applications based on several
collected features. These classifiers are built using machine learning algorithms (J48 decision tree, support
vector machine, SVM and Naive Bayes, NB) that are available in WEKA data mining tool.
A Business Classifier to Detect
Readability Metrics on Software
Games and Their Types
Yahya M. Tashtoush, Department of Computer Science, Computer and Information
Technology Faculty, Jordan University of Science and Technology (JUST), Irbid, Jordan
Derar Darwish, Department of Computer Science, Computer and Information Technology
Faculty, Jordan University of Science and Technology (JUST), Irbid, Jordan
Motasim Albdarneh, Department of Computer Science, Computer and Information
Technology Faculty, Jordan University of Science and Technology (JUST), Irbid, Jordan
Izzat M. Alsmadi, Department of Information Systems, Prince Sultan University, Riyadh,
Kingdom of Saudi Arabia
Khalid Alkhatib, Department of Computer Information Systems, Computer and Information
Technology Faculty, Jordan University of Science and Technology (JUST), Irbid, Jordan
Keywords: Data Mining, Decision Tree, Games Clasifiers, Readability Metrics, Vector Machine
DOI: 10.4018/ijeei.2013100104