DISCRETE SWARM LOGICS
CONNOR HYMES
1
and CHRISTOPH KLEMMT
2
1
University of Cincinnati
1
connorhymes@gmail.com
2
Orproject / University of Cincinnati / University of Applied Arts
2
christoph@orproject.com
Abstract. The logics of agent-based behaviors have found interest
in architectural design for their possibility to generate self-organizing
geometries. However, the resulting free-form geometries are usually
complex and costly to construct as buildings. Recently architects have
proposed discrete components to create a cost-effective computational
designs. This research explores the possibilities of discretizing
agent-based simulations to make their bottom-up behaviors and
resulting geometries more easily usable for economic construction.
Different types of discretization have been explored. The simulations
have been evaluated as a design tool at scales from the urban to the
detail. The outcomes at the larger scale provide design possibilities,
but with little influence on construction costs. At the smaller scale, the
geometric assemblies show good possibilities for an economic design
and a feasible construction, by altering, but not compromising, the
emergent self-organizing principles that guide the simulations.
Keywords. Discrete; swarm; agent; simulation.
1. Introduction
Architectural designers have been interested in principles of self-organization
for many years, and many have successfully utilized geometries that have been
generated by self-organizing systems. As computational design and architecture
have evolved, bottom-up design methodologies have become a tool for mimicking
complex arrangements found in natural systems as a means of form generation.
Agent-based swarm simulations, a type of self-organized systems extensively
investigated for architectural applications, are able to generate increasingly
complex arrangements through the design of the initial parameters, allowing the
simulation to build upon relationships the agents have with one another. While
agent-based simulations and swarm logics have been able to generate highly
emergent geometries that can respond dynamically to a variety of requirements
and constraints, the resulting geometries are usually of a complexity and geometric
refinement that make them extremely difficult, if not impossible, to construct at
an architectural scale and budget. The authors are not aware of any economically
viable building that has yet been constructed that is based on a swarm-based
geometry.
T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping,
Proceedings of the 23
rd
International Conference of the Association for Computer-Aided Architectural
Design Research in Asia (CAADRIA) 2018, Volume 1, 133-142. © 2018 and published by the Association
for Computer-Aided Architectural Design Research in Asia (CAADRIA) in Hong Kong.