GUEST EDITORIAL
Special Issue on Digital Holographic 3D Imaging: Capture,
Display, and Evaluation
Holography has been fascinating people for almost
70 years (since Gabor's invention in 1947) as a true three‐
dimensional (3D) imaging technology that can replicate 3D
scenes in free space. Holography has also led to important
developments in physics and technology as manifested by
fundamental ideas proposed by renowned scientists and
holographers, such as Emmeth Lieth (off‐axis holography),
Yuri Denisyuk (reflection holography), Stephen Benton
(rainbow holography), and Adolf Lohmann (computer‐gen-
erated holograms). Their ideas have been established as
essential concepts and have advanced considerably the field
of optical and digital holography during the past fifty years.
The 21st century is the age of digital technology and tre-
mendous progress in optoelectronics and micro/nanotech-
nology has been accomplished. This progress has opened
the doors for true holographic applications in important
areas such as holographic 3D displays with photorealistic
visualization, 3D quantitative imaging in biomedicine, opti-
cal metrology using digital holographic interferometry,
microscopy, and tomography. Successful applications and
true holographic products in the market have advanced
holography to a level at which standards setting organiza-
tions must be involved to guarantee interoperability
between devices and applications.
In this special issue, we have selected several publica-
tions that represent the current state‐of‐the‐art in digital
holographic imaging covering new optoelectronic devices/
materials, and their applications and full technology chains
from the capture/generation of content, to processing,
manipulation, and compression, including novel displays
and holographic microscopes, tomographs, and the quantita-
tive evaluation of complex amplitude data.
The invited paper “Recent advances on metasurface holo-
gram technologies” by Gun‐Yeal Lee, Jangwoon Sung, and
Byoungho Lee, outlines the recent progress in metasurface
holograms of artificially fabricated subwavelength structures.
These holograms have been considered as novel holographic
devices that have shown an unprecedented ability to control
electromagnetic waves. Various metasurface holograms, such
as complex amplitude, multicolor, polarization‐multiplexed
and active holograms, have been compared in terms of
features, benefits, and remaining challenges. Additionally, the
authors discuss their roles as elements in the introduction and
use of high‐performance wavefront engineering in holo-
graphic displays and in many other photonics devices.
In the second paper entitled “Evolution of spatial light
modulator for high‐definition digital holography” by Ji Hun
Choi et al., a report is presented on the fabrication methods,
device performance, and holographic results of liquid crystal
spatial light modulators fabricated on glass substrate
(SLMoG) as a good alternative to liquid crystals on silicon
(LCoS) SLM. A series of SLMoG with different pixel
pitches (3 μm, 7 μm, and 20 μm) have been produced and
tested with a special focus on a pixel size of 3 μm that repre-
sents currently the smallest pixel pitch of SLMoGs for digital
holograms. It is shown that this provides good image quality
and an approximate horizontal diffraction angle of 10° for
light with a wavelength of 532 nm.
The paper “Reducing speckle artifacts in digital hologra-
phy by the use of programmable filtration” by Yongjun
Lim et al. addresses the important problem of speckle arti-
facts reduction in binary‐type holographic displays. The
authors propose the adoption of programmable filtration in
a general 4‐f optical configuration to selectively filter signal
spectral components in the frequency domain of a viewing‐
window‐based holographic display. The method is utilized
to effectively reduce the speckles during reconstruction of
point‐cloud–based computer‐generated holograms.
Another important challenge in holographic displays is
to deliver an enlarged viewing zone. One of the recently
proposed solutions to achieve this is the rainbow holo-
graphic display that allows the reconstruction of large 3D
orthoscopic objects. However, the display provides views
where color and resolution are changing with the move-
ment of an observer's eye, thereby influencing his visual
perception.
The fourth paper on “Visual perception of Fourier rainbow
holographic display” by Hyon‐Gon Choo, Maksymilian Chli-
pala, and Tomasz Kozacki, addresses this problem using the
Wigner Distribution. The view‐dependent appearance of the
image—including the multispectral field‐of‐view, viewing
zone, and the resolution of holographic view—is investigated
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This is an Open Access article distributed under the term of Korea Open Government License (KOGL) Type 4: Source Indication + Commercial Use Prohibition + Change
Prohibition (http://www.kogl.or.kr/info/licenseTypeEn.do).
1225-6463/$ © 2019 ETRI
DOI: 10.4218/etr2.12168
ETRI Journal. 2019;41(1):7–9. wileyonlinelibrary.com/journal/etrij
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