Amsterdam University of Applied Sciences Procedural generation of collaborative puzzle-platform game levels van Arkel, Benjamin; Karavolos, Daniel; Bouwer, Anders Publication date 2015 Document Version Author accepted manuscript (AAM) Published in GAME-ON' 2015 Link to publication Citation for published version (APA): van Arkel, B., Karavolos, D., & Bouwer, A. (2015). Procedural generation of collaborative puzzle-platform game levels. In S. Bakkes, & F. Nack (Eds.), GAME-ON' 2015: 16th International Conference on Intelligent Games and Simulation (pp. 87-93). Eurosis. General rights It is not permitted to download or to forward/distribute the text or part of it without the consent of the author(s) and/or copyright holder(s), other than for strictly personal, individual use, unless the work is under an open content license (like Creative Commons). Disclaimer/Complaints regulations If you believe that digital publication of certain material infringes any of your rights or (privacy) interests, please let the Library know, stating your reasons. In case of a legitimate complaint, the Library will make the material inaccessible and/or remove it from the website. Please contact the library: https://www.amsterdamuas.com/library/contact/questions, or send a letter to: University Library (Library of the University of Amsterdam and Amsterdam University of Applied Sciences), Secretariat, Singel 425, 1012 WP Amsterdam, The Netherlands. You will be contacted as soon as possible. Download date:25 Nov 2021