Trio Hantu Cs: A Comic and Animation Series
Adaptations of Indonesian Ghost Stories
Upik Sarjiati
*1
, Ayu Nova Lissandhi
2
1
Research Center for Area Studies, Indonesian Institute of Sciences (P2W-LIPI), Jakarta, Indonesia
2
Research Center for Area Studies, Indonesian Institute of Sciences (P2W-LIPI), Jakarta, Indonesia
*
Corresponding author. Email: upik.sarjiati@gmail.com
ABSTRACT
Since 2015, the Government of Indonesia through Badan Ekonomi Kreatif (Bekraf) has developed creative
economy seriously. Animation is one of the sectors of the creative industries which have developed
significantly in Indonesia. Unique characters and interesting narrative are essential element which made
animation succeed. Legends, myths, and folklore existed in various ethnic groups in many regions are
inspiring creators to produce comics and animation movies. This article aims to analyze how the ghost
stories as urban legends are adapted into the comics and animation series “Trio Hantu Cs”, and how the
creator reinterpreted the stories. The method used in this research is qualitative research approach. data
were collected by interviewing the creator of “Trio Hantu Cs” and, observing the animation series and also
the comics. The ghosts are described as the creature who living in the different world to the human world,
but they do not interrupt the human life. The animation series which are distributed through YouTube
channel and social media successfully attracted many viewers as well as its comics. The research result
indicates that the scary ghost stories are adapted into comic and animation movie by reinterpreting the
story and the characters and to suit the current modern society. This case indicates how the Indonesian
folklore and urban legends has successfully adapted into comic and animation movie in the digital age.
Keywords: Ghost story, Urban legend, Adaptation, Comic, Animation, Creative economy
1. INTRODUCTION
Creative economy is the one of the priorities programs
of the Indonesia economy development. Indonesian
animation industry started in the 1950s when President
Soekarno through PPFN assigned Dukut Hendronoto alias
Pak Ook to Walt Disney office to learn how to make
animation film. With simple tool, Pak Ook made the first
Indonesian 2D animated film Si Doel Memilih (Si Doel
Vote) aimed to election education. In the 1970s Pak Ook
created five minutes length-animated film Kayak Beruang
(Like Bear). In addition, Drs Suryadi who is also known
as Pak Raden produced animated film Batu Setahun,
Trondolo, and Timun Mas (The Gold Cucumber). The
national state broadcasting station, TVRI (Television of
Republic of Indonesia), aired the first Indonesian
commercial animation video in 1974. The 2D animation
was produced by GM. Shidharta and Faiz Sunyoto under
Studio Anima Indah, Jakarta Pusat by using BIC pencil
[1].
Numerous Indonesian animation movies have been
produced in different form such as short movie, animation
television series, cinema, and YouTube series. The
animations illustrate the everyday life children and their
family such as Nusa Rara, Diva the Series, Adit Sopo
Jarwo and Petualangan Si Unyil. Animation movie Battle
of Surabaya produced by MSV Pictures in 2005 inspired
the war between Indonesian and British forces after
Indonesian declared independence in 1945. Another
Indonesian animated film Knight Kris (2017) brings a kid
adventure story and some of the characters are adapted
from wayang figures.
Indonesian comic industry is older than animation. In
1931 comic strip Put On created by Kho Wan Gie
published in Sin Po newspaper and it is known as the first
Indonesian comic. Character Put On was popular because
wittily and clumsy. In 1950s comic book released by
Melodi Publisher in Bandung which also published Sri
Asih Comic created by comic legend RA Kosasih.
Indonesian comic was booming in 1970s-1980s when
many local superhero characters sprung up as main theme
such as Gundala Putra Petir (Gundala the Thunderman).
However, in 1990s-2000s Indonesian comic industry was
declining since Japanese comic or manga widely
circulated in Indonesia. Manga that bring various themes
was more attracted many comic readers rather than
Indonesian comic that mostly adopted local hero and
Advances in Social Science, Education and Humanities Research, volume 512
Proceedings of the 1st International Conference on Folklore, Language,
Education and Exhibition (ICOFLEX 2019)
Copyright © 2020 The Authors. Published by Atlantis Press SARL.
This is an open access article distributed under the CC BY-NC 4.0 license -http://creativecommons.org/licenses/by-nc/4.0/. 128