Kampoeng Hompimpa: Preserving Traditional Games Amidst the Barrage of Online Games Imas Komariah 1* , Tamara Adriani Salim 2 1, 2 Department of Library and Information Science, Faculty of Humanity, University of Indonesia, Kampus UI Depok, Indonesia 16424 *E-mail: imas.komariah@gmail.com , tamaraas@ui.ac.id Abstract As elements of cultural heritage, traditional games are now being abandoned in favor of various online games that are considered more entertaining. This situation has generated the formation of communities that are working to re-introduce and preserve traditional games. One example is the Kampoeng Hompimpa community, which presents various programs to maintain the existence of traditional games. The purpose of this research is to understand and describe the process of preservation of traditional games as currently directed by three students in Tangerang and incorporated in the Kampoeng Hompimpa community. The research used a descriptive qualitative approach by collecting data derived from news articles and websites about Kampoeng Hompimpa's profile and activities. The result of this research is an elucidation of the Kampoeng Hompimpa community’s efforts to process knowledge transfer through the lens of the SECI model of knowledge dimensions, which focuses on socialization and externalization processes occurring through organized weekly activities such as Car Free Day, conducting trainings in schools and providing information about traditional games on websites and social media. Keywords—Community, Kampoeng Hompimpa,, SECI Model, traditional games 1. Introduction Indonesia as an equatorial country located between the continents of Asia and Africa and between the Pacific and the Indian Ocean. Its rich culture of arts, customs, dances and traditional children's games make this country unique in comparison with other, more homogenous countries. Many popular traditional children games are scattered throughout the archipelago. These games are very useful for training fine- and gross motor skills as well as enhancing creativity. For example, Egrang, a game popularized by the people of Jakarta, requires skill with using stilts to maintain balance. The stilts are made with two long bamboo rods with footrests, and in the center are given a barrier. Once positioned, players must remain standing on the stilts during races or mock battles, and those who fall have lost the game . There is also a game called knees play ed by drawing boxes on a field or asphalt road. There are nine boxes consisting of three horizontal boxes spliced with three vertical boxes, with an additional row of three boxes above that . One by one , each player skips in the box es from start to finish using only one leg ; if the other foot touches the ground in a box, the player must place a stone on that box as a marker for the next turn. Another game called congklak is known throughout the region , although it has a different name in Indonesia. Conglak is a two-player game played u sing seeds made from 98 pieces coral shells or pebbles on a board made of wood or plastic that contains 16 holes. Advancements in information and communication technologies have brought positive impacts through facilitating everyday activities such as communication, financial transactions, research and other conveniences; however, they also have led to shifts in cultural practices such as traditional games, which are currently facing the threat of extinction due to the invasion of video technology. Traditional games are increasingly being 1