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Chapter 18
ABSTRACT
The objective of this chapter is to provide an overview of the different methods that can be used to
evaluate the learning outcomes of serious games. These include Randomised Control Trials (RCT),
quasi-experimental designs, and surveys. Case studies of a selection of serious games developed for
use in higher education are then presented along with evaluations of these games. The evaluations il-
lustrate the different evaluation methods, along with an assessment of how well the evaluation method
performed. Finally, the chapter discusses the lessons learned and compares the experiences with the
evaluation methods and their transferability to other games.
Study Design and Data
Gathering Guide for Serious
Games’ Evaluation
Jannicke Baalsrud Hauge
Bremer Institut für Produktion und Logistik
(BIBA), Germany
Elizabeth Boyle
University of the West of Scotland, UK
Igor Mayer
Delft University of Technology, The Netherlands
Rob Nadolski
Open University of The Netherlands, The
Netherlands
Johann C. K. H. Riedel
Nottingham University, UK
Pablo Moreno-Ger
Universidad Complutense de Madrid
Francesco Bellotti
Università degli Studi di Genova, Italy
Theodore Lim
Heriot-Watt University, UK
James Ritchie
Heriot-Watt University, UK
DOI: 10.4018/978-1-4666-4773-2.ch018