394 Copyright © 2014, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. Chapter 18 ABSTRACT The objective of this chapter is to provide an overview of the different methods that can be used to evaluate the learning outcomes of serious games. These include Randomised Control Trials (RCT), quasi-experimental designs, and surveys. Case studies of a selection of serious games developed for use in higher education are then presented along with evaluations of these games. The evaluations il- lustrate the different evaluation methods, along with an assessment of how well the evaluation method performed. Finally, the chapter discusses the lessons learned and compares the experiences with the evaluation methods and their transferability to other games. Study Design and Data Gathering Guide for Serious Games’ Evaluation Jannicke Baalsrud Hauge Bremer Institut für Produktion und Logistik (BIBA), Germany Elizabeth Boyle University of the West of Scotland, UK Igor Mayer Delft University of Technology, The Netherlands Rob Nadolski Open University of The Netherlands, The Netherlands Johann C. K. H. Riedel Nottingham University, UK Pablo Moreno-Ger Universidad Complutense de Madrid Francesco Bellotti Università degli Studi di Genova, Italy Theodore Lim Heriot-Watt University, UK James Ritchie Heriot-Watt University, UK DOI: 10.4018/978-1-4666-4773-2.ch018