METATHESIS: JOURNAL OF ENGLISH LANGUAGE LITERATURE AND TEACHING Vol.4 , No.3, December 2020 PP 249-262 DOI: 10.31002/metathesis.v4i3.2727 p-ISSN: 2580-2712 e-ISSN: 2580-2720 249 Acces article distributed under the terms of the Creative Commons Attribution license (https://creativecommons.org/licenses/by-sa/4.0/) Developing Adobe Flash-Based Game to Teach Children Covid-19 Vocabulary Ratih Laily Nurjanah 1*, Sri Waluyo 2 , Ahmad Fauzi Anggi Ariesta Kusuma 3 1 Universitas Ngudi Waluyo 2,3 STMIK Bina Patria 1 Jl. Diponegoro No.186, Ngablak, Gedanganak, Kec. Ungaran Tim., Semarang, Jawa Tengah 50512, Indonesia 2,3Jl. Raden Saleh No.2, Potrobangsan, Kec. Magelang Utara, Kota Magelang, Jawa Tengah 56116, Indonesia ratihlaily39@gmail.com* *corresponding author Received: 9 July 2020 Revised: 1 December 2020 Accepted: 1 December 2020 Published: 31 December 2020 Abstract Some protocols published by WHO during this outbreak are to keep safe distance with minimum 1 meter, wear face masks especially in public places. Other health protocols such as wash hands using soap or hand sanitizer or have shower after being at home from work or other places are also being campaigned by government. However, most information provided used difficult language and hard to understand by children. This study therefore attempts to 1) develop a flash-based game to teach English vocabulary of Covid 19 2) teach children what they have to do during outbreak era, what they must wear or use and what symptoms they have to be aware of related to the virus; 3) help them comprehend the policies published related to the outbreak. Furthermore, this game attempts to cover the right for children to access online gaming while keep educating them and protecting them from negative influences. This research conducted based on Research and Development method using Doppler Interactive Game Design Life Cycle as proposed by Joshua McGracth which basically consists of 6 iterative phases (Ramadan & Widyani, 2013), but here stopped at the testing process. Software used to develop this game were Adobe Flash and Adobe Premiere. The development if this game is also assessed appropriate by parents and English teachers in terms of the layout, the language or terms appropriateness, and the effectiveness. Keywords: Adobe Flash game, Covid-19 game, English for children English learning Introduction