International Journal of Research Publication and Reviews, Vol 2, no 11, pp 978-983, November 2021 International Journal of Research Publication and Reviews Journal homepage: www.ijrpr.com ISSN 2582-7421 ML O LM: Stories of Mobile Legend Gamers in Accomplishing Learning Modules AMIDST COVID-19 Pandemic: A Case Study Allan M. Peñamora SHS-Teacher III allan.penamora@deped.gov.ph ABSTRACT The Covid 19 pandemic has heightened the use of mobile phones among learners all over the globe. Hence, the students who got involved and soon got addicted into playing mobile games whether these are pre-installed, offline, or online have also increased si gnificantly. This addiction may be associated to learners’ academic performance especially in the implementation of the new learning modality in the School Year 2021-2022. To highlight this issue, the researcher conducted a study describing and revealing the experiences of the two junior high school students, who were habitual mobile legend gamers, and the impact of their addiction to learning module accomplishment and submission. The researcher utilized judgmental sampling technique in this study which qualified the two participants among many of those who met the requirements because of the significant changes on their academic performance relevant to excessive playing of Mobile Legends. Analytic strategy and descriptive approach by Yin (2014) as also used in the study of Cadosales (2018), was employed to gather and analyze data focusing on the common themes emerging from their stories as they battle on the adverse effect of playing ML while accomplishing LM. A narrative story was created through inquiries and storytelling based on the transcribed interview responses. From the two Mobile Legend gamers’ revelation of the cases, th emes based on their highlighted stories were described, analyzed, and compared to Mobile Legend’s heroes and characteristics. The findings of the study affirmed that stress, depression, isolation, and lack of actual communication and socialization lead the two cases to venture in engaging themselves into playing mobile legends. Moreover, their academic performance was badly affected when associated to excessive and unrestrained playing of Mobile Legends. Key Words: Mobile Legends, Academic Performance, Learning Modules, Case Study, Philippines, Mobile Games Addiction Introduction “No pain, no game” and “No game, no fame”. Both statements were frequently uttered by a fourteen-year-old Junior High School student/gamer at Binulasan Integrated School, Isko, who is an active player of the legendary online game “Mobile Legends”. The COVID-19 pandemic has brought major break worldwide, causing the most severe global education disruption in history. The corona virus feared everyone which heightened the use of mobile phone among learners who got bored and stress in accomplishing their learning modules. As reported by the Business World, Mobile Legends, which is one of the most popular games in the world marked over one billion installs, and 100 million monthly active users in November 2020, where 100 million registered users and 25 million active users were from the Philippines. According to (Aviso et.al., 2020), mobile legends constitutes adverse outcomes to the behavior, health, lifestyles, and most importantly to the academic performance of the students. Thus, the researcher conducted a study which aimed to highlight the experiences and explored challenges of the two selected Junior High School students who were habitual Mobile Legend gamers and the impact of their addiction to their learning module accomplishment, submission, and academic performance Specifically, it sought answers to the following questions: 1. Why does mobile legends seem to be appealing among learners? 2. How may the study habits of ML Online Gamers be described and analyzed? 3. How does the academic performance of the students be affected before and after playing ML? 4. What are the challenges experienced in accomplishing and submitting learning modules? 5. How do they cope up and overcome with theirchallenges? 6. What gainful insights may be drawn based on the findings? Methodology In order to develop a thorough understanding of the case, a single-case study design by Yin (2014) as also used in the study of Jordan