On Improving Learning Outcomes Through Sharing
of Learning Experiences
Au Thien Wan, Shazia Sadiq, Xue Li
School of ITEE, Department of EAIT
University of Queensland
St Lucia, Australia
{twau,shazia,xueli}@itee.uq.edu.au
Abstract— The sharing of experience in eLearning has
recently attracted the attention of researchers to improve
efficacy of eLearning in higher learning especially in the
absence of face-to-face contact with educators, lecturers,
facilitators and tutors. We propose the recommendation of
learning experiences (LEs), a type of tacit knowledge, from a
learner to other learners by capturing LEs in the form of
events of interactions which are similar to sequence of
events. The sequence of events is treated as basket data and
analyzed using sequential data mining to determine the
patterns of learning. Collaborative filtering recommendation
is introduced to recommend appropriate LEs to peer
learners for the improvement of learning.
Keywords-learning experience; data mining; recommender
system; experience sharing
I. INTRODUCTION
Experience sharing has been a common practice and a
hot research topic since the 90’s within organizations and
has benefited many organizations tremendously both
financially and epistemologically. In eLearning especially
with the absence of face-to-face contact with educators,
lecturers, facilitators and tutors, capturing and utilizing the
learning experiences of learners, referred to as learners’
experience (LE) throughout the paper, as knowledge
available or sharable to peers could become a critical
catalyst in making learning more efficient and producing
better outcomes.
According to [1], the three main essential components
of learning paradigm in eLearning are human, knowledge
and technology (HKT). The nature of learning process is a
process of transfer between tacit and explicit knowledge,
an idea first championed by Polany’s [2] but later highly
promoted and made popular by Nonaka [3] in his famous
SECI model. In eLearning the human-to-human contact is
non-existence or at its minimal, which is very crucial in
the transfer of tacit knowledge. Further more the process
of learning is being transformed by the digitization of our
society and this makes the choice and appropriate usage of
technology the critical driving force of eLearning
development.
The purpose of the paper is to propose that learning
experiences (LE) can be conceptualized as events of
learner interactions with an eLearning system and treated
as basket data. The application of data mining can help to
identify appropriate LEs by different users and are
introduced to peers learners in the light of hoping to
improve the efficacy of learning through a Learning
Experience Recommender System (LERS).
The next section of the paper provides some
background on learning experience in the context of
eLearning. Section 3 discusses briefly the overall
conceptual model of LERS architecture. Section 4
describes sequence of events treated as basket data where
sequential data mining is used to harvest and analyze the
learning trends. Section 5 highlights the LE recommender
system and finally we conclude at Section 6.
II. ELEARNING EXPERIENCE
A. Learning experience
Experience is a term which has preoccupied
philosophers and which many have avoided. It acts as a
noun sometimes and at times acts as verb making it
difficult to establish a definitive view with which to work.
Boud, D., Cohen, R. and Walker, D. [4] at their earlier
work believed the idea of experience has within it
judgment, thought and connectedness with other
experience. In its most elementary form it involves
perception and it implies consciousness. They further
argued that experience is not just an observation, a passive
undergoing of something, but an active engagement with
the environment, of which the learner is an important part.
Each learner forms part of the milieu, which becomes the
individual as well as the shared learning experience. This
continuing, complex and meaningful interaction is central
to the understanding of experience. When applying to
learning it is the process, systematic or random, of
exploring and active or passive cognitive engagement with
a domain knowledge with the objectives of gaining skill
and wisdom knowledge in the hope of fulfilling the
Bloom’s Taxonomy of educational objectives [5].
Explicit knowledge can be written down or drawn and
described to other people. Tacit knowledge on the other
hand, are things known by people but usually not
documented anywhere such as the know-how,
understanding mental models and insights of an individual
or disciplines.
In eLearning, the explicit knowledge is presented to
learners in the form of instructional materials, course notes,
quizzes, etc, and quite often abundant and excessive due to
advances in information communications technologies
2010 10th IEEE International Conference on Advanced Learning Technologies
978-0-7695-4055-9/10 $26.00 © 2010 IEEE
DOI 10.1109/ICALT.2010.134
461