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Chapter 8.13
Social Interactive Media and
Virtual Community Practices:
Retrospective and an R&D Agenda
Demosthenes Akoumianakis
Technological Education Institution of Crete, Greece
AbstrAct
This chapter attempts to consolidate concepts, ideas
and results reported in this volume in an effort to
synthesize an agenda and sketch a roadmap for future
research and development on virtual community
practices facilitated by synergistic combination of
social interactive media. In this endeavor, the author
revisits the notions of new media, communities and
social practice, in the light of the preceding chapters
and with the intention to pickup seemingly hetero-
geneous concepts and sketch the puzzle of social
interactive media and virtual community practice.
The ultimate target is to make inroads towards a
reference model for understanding and framing
online social practice under the different regimes
constituted by new media and social computing.
IntroductIon
In this volume we have been concerned with the
design of virtual community practices as enabled
or facilitated by a broad range of new media (i.e.,
social software, collaborative practice toolkits and
emerging infrastructures such as Grids and Web 2.0)
and performed by human collaborators in a variety
of community settings (i.e., online communities,
virtual communities of practice, cross-organization
communities of practice, etc). In this effort, three
key concepts stand out very promptly as primary
challenges motivated by a variety of theoretical
and / or engineering perspectives. These are the
concepts of ‘new media’, ‘community’ and ‘social
practice’. As discussed in the introductory tutorial
(Chapter I in this volume), these concepts con-
tinue to pose numerous challenges since common
DOI: 10.4018/978-1-60566-340-1.ch022