2015 ASEE Southeast Section Conference
© American Society for Engineering Education, 2015
Audio Signal Processing Studio Remote Lab for Signals and Systems Class
Hai Ho and Florian Misoc
Kennesaw State University, Southern Polytechnic College of Engineering and Engineering Technology
Abstract
In this paper, an innovative approach to teach audio signal processing is presented, and the
associated lab apparatus is described. This method has the feel of real-time hardware lab, with
the added benefit of enabling online learning. Usually, the traditional labs for Signals and
Systems courses consist of MATLAB or Labview batch simulation exercises. While this
approach is essential, it doesn’t achieve the experience of watching signals and spectrum floating
in real-time on the oscilloscope’s screen. The proposed approach is based on building an audio
signal processing studio using Simulink (laptop) with external input from sources such as
microphone, electric guitar, and a digital music files. The course includes a large section
covering audio signal characteristics, special effects such as reverberation, distortion and flanger,
and noise filtering. It enables distance learning because the only required lab hardware is the
computer system and software.
Keywords
Signals and systems, remote lab, audio signal processing, sound effects
I. Introduction
Audio signal processing applications are ubiquitous as they are found in consumer products at
work, home, and on-the-go, such as, smart phones, tablets, home and car entertainment systems,
head phones with active noise cancellation, speakers, gaming, and various human interface
(HMI) devices. The recent AES (Audio Engineering Society) trend report
1
stated that signal
processing applications in audio systems have grown enormously in recent years. The consumer
and professional marketplace have been driving demands for higher audio quality, especially
with more consumer-ready DSP hardware available. Some examples of audio related products
are home and car entertainment systems, MP3 players, smart phones, head phones, and musical
instruments. These trends motivate more focus on teaching the subject of audio signal processing
in undergraduate classes such as Signals and Systems. Here, some of the fundamental voice and
music audio processing concepts such as delay, reverb, distortion, flanging, filter, and
equalization can be taught. Furthermore, a set of laboratories can be accommodated to make the
learning experience meaningful. In the Engineering Technology curriculum, most technical
courses are taught with both lecture and hands-on lab components.