Designing Game For Spirituality Education At Primary School Journal of Business and Technology Vol. 1 | No. 2 | Th.2021 page 54 e-ISSN 2776-0332 Designing Game For Spirituality Education At Primary School Rico Yupita, Ridwan Sanjaya, Bernardinus Harnadi Department of Information System, Faculty of Computer Science, Soegijapranata Catholic University, Semarang, Indonesia 130700017@student.unika.ac.id, ridwan@unika.ac.id, bharnadi@unika.ac.id AbstractThe purpose of this research is to find out the ways to make Catholic Subject learning more enjoyable, convenient, and helpful by designing "A New Me" game that were in accordance with primary student’s necessity. This educational game was designed to teach students about the Fruit and Gifts of the Holy Spirit. The game has been examined to 50 Primary School students in age range of 1012 years old. The subject matter used is the Fruit and Gifts of the Holy Spirit. The results of this research showned that the desire to play “A New Me” game is greatly influenced by the experience of playing digital games before, effort expectancy, enjoyment, and usability in playing the game. KeywordDigital class, Catholic Religion, Fruit and Gifts of the Holy Spirit, Education Game I. INTRODUCTION Based on the study case done in Theresiana 02 Primary School Semarang. The students mostly tought that the Catholic subject in school is conventional. But set aside students always think that Catholic subject in class is very important. By using the implemented digital class in Theresiana 02 Primary School then we can introduce the game called "A New Me". The aim of the research is to find out how to make Catholic subject learning in class more enganging with designing the game which tailored with the students. On the other hand, to avoid any connection problem, the materials that implemented in digital class must be still able to run without any internet connection. This research is being done in order to addressed these following research question. The research have purpose to solve the problems including: How to make Catholic Subject Learning more enganging; how to formulating game which tailored with Catholic Subject learning theme for student of primary school; and how to Digital Class program in school can delivered without any internet connection II. LITERATUR REVIEW 2.1 Agama The word “Agama” based on Sansekerta Languae that is “a” which mean “tidak” and “gama” which mean “kacau” and if combined it will result “tidak kacau” (teratur). [5] Meanwhile according to “Kamus Besar Bahasa Indonesia" (KBBI) “Agama”is a teaching that govern our believes to a certain God which corelate with humans interaction to its belief. [6] According to Daradjat “agama” is a teaching that govern our believes to a certain God which corelate with humans interaction to its belief, is a proccess of human interaction with his belief which he believes that there is something highers than human. While Glock and Stark define “agama” as symbol system, belief system, norm system and organized behavior system, which everything is centralized to the most meaningful problems in his lived out moment [5]. The function of religion for humans according Hendro Puspito are: a. Educative Function Educative function covers the task of teaching and guiding the success of