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https://doi.org/10.1145/3490149.3502255
ABSTRACT
Through this pictorial, I propose a generative method
for the elicitation of autoethnographic themes for
design research. This dialogue with tangible traces
uses photography in conversation with tangible body
maps (TBMs) towards harvesting evocative content for
exploration. This dialogical tool functions as a way of
generating conceptual knowledge inspired by the self
and environment, including other subjectivities. This
dialogue with tangible traces contributes to frst-person
design research, where traceability and communicability
of outcomes become necessary preconditions for rigour.
Although systematic, this method also respects the non-
prescriptive and drifting nature of design.
Authors Keywords
HCI;soma design; frst-person methods; design methods.
CSS Concepts
• Human-centered computing •Interaction design •
Interaction design process and methods
Dialoguing with Tangible Traces: A Method to Elicit Autoethnographic Narratives
Claudia Núñez-Pacheco
KTH Royal Institute of Technology
Digital Futures
Stockholm, Sweden
claudia2@kth.se
INTRODUCTION
FROM BODY TO ENVIRONMENT
As research focused on frst-person experiences is
becoming more prevalent in HCI [14], researchers have
started to venture into employing methods to access a
more detailed articulation of embodied sensations and
feelings to inform design. The use of autobiographical
tools combined with workshops with participants is
becoming a common methodological choice in the
feld [20]. When working with participants, body
maps [7,23] and art-oriented open-ended tools [1,2]
are generally used to surface subjective experience
around a given topic. Additionally, narratives have been
used by researchers to describe their autoethnographic
experiences [19,21]. Although these methodological
approaches are rich and afford a multifaceted range of
expressiveness, sometimes it is not easy to put them
into an active conversation with one another, potentially
missing the opportunity to surface unexpected themes.
This pictorial presents a generative and designerly
way of dialoguing with workshop outcomes involving
using open-ended tools called tangible body maps
(onwards TBMs). These tools are put in conversation
with photographs curated by the researcher to elicit
autoethnographic content and potentially new research
themes. TBMs derive from traditional body mapping
[7], which are used to symbolise feelings and sensations
around corporeal experience. In addition, TBMs are
sculptural representations of such experiences, emerging
as an additional level of abstraction from traditional
body maps. These resulting abstractions symbolise
relevant aspects of experiencing, which are used as
starting points to expand emerging topics, from the body
to environment.
In this dialogical method, TBMs acts as the stepping
stone for a generative conversation, where photographs
are integrated to elicit new themes. Methods emerging
from HCI such as performative photography [15] and
ideation through natureculture [18] use both photos to
scaffold conceptual knowledge for design by taking
advantage of the relations between humans and more-
than-human agents. Dialoguing with TBMs falls within
the same tradition, however establishing a link with
designerly manifestations created by the researcher and
others towards foregrounding personal narratives. In
most cases, TBMs are created by participants. However,
instead of focusing on reconstructing the participants’
stories, this method uses them as provocations to elicit
unexpected frst-person refections.
With the rise of interest for frst-person methods in HCI
[13,14,19,20,21], there is a need for more rigorous yet
designerly ways of doing research [14]. By designerly,
I refer to methods that use refection in action, a type
of engagement intertwined with the creative interaction
with materials [4]. Additionally, design practice values
open-endedness as part of its activity [4,16]. In the case
of frst-person research methods, rigour is granted by
the ability of the researcher to systematically articulate
and communicate the generative reasoning behind her
decisions [30], in this case, to the design community.
By dialoguing with projective manifestations of peoples’
experiences, the goal of this method is to elicit access to the
procedural aspects of our own reasoning and imagining.
Other methods such as photographic elicitation [12],
experience sampling [17], and microphenomenology
[25] are grounded in a similar principle of scaffolding
frst-person experience systematically, although without
the designerly quality of the dialogue proposed in this
pictorial. Additionally, TBMs use the bodily dimension
of others as a point of articulation of experience. This is