Research Article Video Game Addiction in Gambling Disorder: Clinical, Psychopathological, and Personality Correlates Susana Jiménez-Murcia, 1,2,3 Fernando Fernández-Aranda, 1,2,3 Roser Granero, 2,4 Mariano Chóliz, 5 Melania La Verde, 6 Eugenio Aguglia, 6 Maria S. Signorelli, 6 Gustavo M. Sá, 7 Neus Aymamí, 1 Mónica Gómez-Peña, 1 Amparo del Pino-Gutiérrez, 1,8 Laura Moragas, 1 Ana B. Fagundo, 1,2 Sarah Sauchelli, 1 José A. Fernández-Formoso, 9 and José M. Menchón 1,3,10 1 Department of Psychiatry, University Hospital of Bellvitge-IDIBELL, 08907 Barcelona, Spain 2 Ciber Fisiopatologia Obesidad y Nutrici´ on (CIBERobn), Instituto Salud Carlos III, 08907 Barcelona, Spain 3 Department of Clinical Sciences, School of Medicine, University of Barcelona, 08907 Barcelona, Spain 4 Department of Psychobiology and Methodology of Health Science, Universitat Aut` onoma de Barcelona, 08193 Barcelona, Spain 5 School of Psychology, University of Valencia, 46010 Valencia, Spain 6 Department of Clinical and Molecular Biomedicine, Institute of Psychiatry, University of Catania, 95100 Catania, Italy 7 Institute of Sociology, University of Porto, 4150-564 Porto, Portugal 8 Departament of Nursing Public Health, School of Nursing, University of Barcelona, 08907 Barcelona, Spain 9 CIBER, Spanish Institute of Health Carlos III (ISCIII), 28029 Madrid, Spain 10 CIBER Salud Mental (CIBERSAM), Instituto de Salud Carlos III, 28029 Madrid, Spain Correspondence should be addressed to Susana Jim´ enez-Murcia; sjimenez@bellvitgehospital.cat Received 4 March 2014; Revised 23 May 2014; Accepted 18 June 2014; Published 14 July 2014 Academic Editor: Sophia Achab Copyright © 2014 Susana Jim´ enez-Murcia et al. Tis is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Objective. We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disorder (GD) patients and compared them with subjects with non-video game use (non-VGU) in relation to their gambling behavior, psychopathology, and personality characteristics. Method. A sample of 193 GD patients (121 non-VGU, 43 VGU, and 29 VGA) consecutively admitted to our pathological gambling unit participated in the study. Assessment. Measures included the video game dependency test (VDT), symptom checklist-90-revised, and the temperament and character inventory-revised, as well as a number of other GD indices. Results. In GD, the observed prevalence of VG (use or addiction) was 37.3% (95% CI:30.7% ÷ 44.3),VGU 22.3% (95% CI:17.0% ÷ 28.7), and VGA 15% (95% CI:10.7% ÷ 20.7). Orthogonal polynomial contrast into logistic regression showed positive linear trends for VG level and GD severity and other measures of general psychopathology. Afer structural equation modeling, higher VG total scores were associated with younger age, general psychopathology, and specifc personality traits, but not with GD severity. Patients’ sex and age were involved in the mediational pathways between personality traits and VG impairment. Conclusions. GD patients with VG are younger and present more dysfunctional personality traits, and more general psychopathology. Te presence of VG did not afect the severity of GD. 1. Introduction Research on gambling disorder (GD) is relatively new. In fact it was not until 1980 that the diagnostic and statistical manual of mental disorders, in its third edition (DSM-III), formally recognized this disorder (then was called patholog- ical gambling) and included it in impulse- control disorders not elsewhere classifed. Recently, in the DSM-5 [1], the noso- logical nature of the disorder was changed afer reviewing the existing literature and evidence [2]; it was renamed as Hindawi Publishing Corporation BioMed Research International Volume 2014, Article ID 315062, 11 pages http://dx.doi.org/10.1155/2014/315062