DEPARTMENT: ARTFUL MEDIA Creating Performance- Oriented Multimedia Projects as Part of an Interdisciplinary Teaching Practice The authors describe four interdisciplinary performance-oriented multimedia projects developed at Bauhaus-Universität Weimar and reflect on the student participants’ experience as well as lessons they learned as teachers and human–computer interaction researchers. A significant part of teaching at Bauhaus-Universität Weimar (BUW) consists of semester-long, intensive projects, usually conducted by groups of students supervised by academic faculty. This gives teachers the freedom to pick novel topics and to experiment with ideas and approaches. They can furthermore direct the concept design and create interdisciplinary groups by offering places to students from other program areas outside of computing, or via collaborative projects across faculties. In recent years, the Human–Computer Interaction (HCI) group at BUW has developed several performance projects or technology for artistic performances as an important and creative part of the university’s teaching approach. These have ranged from a self-scripted theatre play using in- teractive technology, to interactive costumes custom-created for semiprofessional ballet dancers, to large-scale public installation-based performances. Some of our projects were completely de- veloped in-house, whereas others had external clients and funding. In this article, we reflect on our experiences and consider the advantages and disadvantages of our teaching practice. We present four of our most prominent projects via short profile descriptions. We characterize these works as live multimedia performances or public exhibition performances. The outcomes Eva Hornecker Bauhaus-Universität Weimar Michaela Honauer Bauhaus-Universität Weimar Department Editor: Aisling Kelliher, Virginia Tech; aislingk@vt.edu " © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.” IEEE MultiMedia Vol. 25, No. 2 April–June 2018 1070-986X/18/$33.00 ©2018 IEEE p.93-103 DOI: 10.1109/MMUL.2018.023121168 https://ieeexplore.ieee.org/abstract/document/8424829