ABLE: An Arts-Based, Interactive Physical
Therapy Platform for Seniors with Dementia and
Frailty
Paula Gardner
1
, Stephen Surlin
1(
✉
)
, and Caitlin McArthur
2
1
Communication Studies and Multimedia, McMaster University, Hamilton, ON, Canada
s.m.surlin@gmail.com
2
Health Sciences, McMaster University, Hamilton, ON, Canada
Abstract. ABLE is a gesture-based interactive platform that transforms physical
therapy into game play or art creation – for example, virtual painting or digital
music creation. ABLE targets older adults with dementia and fragility, employing
art and gaming to encourage playful, physical interactions with family members,
peers and care providers. The project aims to forge synergy between physical
interaction and creative engagement to produce a range of positive effects; the
platform aims to reduce boredom, agitation and social isolation while enhancing
physiological, affective and cognitive health. Our interdisciplinary team of
medical and health scientists, computer scientists, humanities scholars and artists
together contribute the aptitudes required to develop ABLE with attention to the
specific needs of these users, to design wearable biometric sensors for data
capture, and to develop the app in a consumer-friendly interface appropriate for
independent use in residences and homes. We are also developing ABLE with
physical therapists, to create a menu of scalable physical therapy exercises
designed to enhance strength, balance, and agility for variable populations with
frailty and dementia presenting with low to severe impairments. As well, we are
co-developing the platform with a range of participants (hospital patients,
supported housing residents and home residents) to ensure that the experiences
are pleasurable and encourage sustained use of over time. Offering a host of
physiological, affective and social engagement benefits, ABLE aims to assist
older adults, as they age, to stay mobile, active, and engaged with community and
the people they love.
Keywords: Physical therapy · Gerontology · Performance art
1 Introduction
ABLE is a collaborative project, uniting researchers across health science, computer
science, neuroscience and humanities to design experiences for frail older adults to
enhance cognitive, physical, and emotional health. In this project, we employ a design
thinking approach to develop an interactive exercise platform to tackle the growing
needs of community and home dwelling older adults and their caregivers. Our targeted
populations are frail geriatric outpatients, many of whom also experience dementia, at
© Springer International Publishing AG, part of Springer Nature 2018
C. Stephanidis (Ed.): HCII Posters 2018, CCIS 851, pp. 140–148, 2018.
https://doi.org/10.1007/978-3-319-92279-9_19