Journal of Universal Excellence, Appendix March 2015, year 4, number 1, pp. A39–A51. *Correspondence author Received: 18 November; revised: 11 March; accepted: 30 March. A39 WEARABLE COMPUTING IN E-EDUCATION Aleksandra Labus* Faculty of Organizational Sciences Belgrade, Jove Ilića 154, 110000 Belgrade, Serbia aleksandra@elab.rs Miloš Milutinović Faculty of Organizational Sciences Belgrade, Jove Ilića 154, 110000 Belgrade, Serbia milosm@elab.rs orđe Stepanić Faculty of Organizational Sciences Belgrade, Jove Ilića 154, 110000 Belgrade, Serbia djordje@elab.rs Mladen Stevanović Faculty of Organizational Sciences Belgrade, Jove Ilića 154, 110000 Belgrade, Serbia mladen@elab.rs Suzana Milinović Faculty of Organizational Sciences Belgrade, Jove Ilića 154, 110000 Belgrade, Serbia suzi.milinovic@gmail.com Abstract Emerging technologies such as mobile computing, sensors and sensor networks, and augmented reality have led to innovations in the field of wearable computing. Devices such as smart watches and smart glasses allow users to interact with devices worn under, with, or on top of clothing. This paper analyzes the possibilities of application of wearable computing in e-education. The focus is on integration of wearables into e-learning systems, in order to support ubiquitous learning, interaction and collaborative work. We present a model for integration of wearable technology in an e-education system and discuss technical, pedagogical and social aspects. Keywords: computing, e-education, e-learning, cloud computing, learning management system 1 Introduction Computer technologies are consistently getting more powerful and encroaching into all areas of human activity. Wearable computing is only the last example of technology getting