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Chapter 2
DOI: 10.4018/978-1-4666-4542-4.ch002
ARIS:
An Open-Source Platform for
Widespread Mobile Augmented
Reality Experimentation
ABSTRACT
This chapter describes ARIS, an open source tool for creating educational games, narratives, and feld
research activities on mobile devices. The tool is the result of years of design-based research into educa-
tional gaming, design pedagogy, and place-based learning. It has been used in a variety of educational
contexts from after-school game-design workshops to university-level language courses. Deeply com-
mitted to open and democratic education, the project invites involvement at all levels and continues to
innovate as a community of users matures.
INTRODUCTION
ARIS consists of both an authoring tool as well
as an iPhone application that work together to
create mobile, locative, narrative-centric, interac-
tive experiences: i.e. augmented reality games.
In a nutshell, augmented reality couples virtual
data or representations with real world locations
and contexts. This can be accomplished in many
ways via the various affordances of mobile devices
and their ecologies of use. A decade ago, the idea
was somewhat abstract, but today the concept
is a commercial commonplace (e.g. SCVNGR,
Layar) even to the point of not being billed as
Chris Holden
University of New Mexico, USA
David J. Gagnon
University of Wisconsin, USA
Breanne K. Litts
University of Wisconsin, USA
Garrett Smith
University of Wisconsin, USA