Research Article
HumanSearchinaFitnessLandscape:HowtoAssessthe
DifficultyofaSearchProblem
OanaVuculescu,
1
MadsKockPedersen ,
2
JacobF.Sherson ,
2
andCarstenBergenholtz
1
1
Department of Management, Aarhus University, Aarhus, Denmark
2
ScienceAtHome, Department of Physics and Astronomy, Aarhus University, Aarhus, Denmark
Correspondence should be addressed to Mads Kock Pedersen; madskock@phys.au.dk
Received 29 January 2020; Revised 1 June 2020; Accepted 20 June 2020; Published 15 July 2020
Academic Editor: Marcio Eisencraft
Copyright © 2020 Oana Vuculescu et al. is is an open access article distributed under the Creative Commons Attribution
License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is
properly cited.
Computational modeling is widely used to study how humans and organizations search and solve problems in fields such as
economics, management, cultural evolution, and computer science. We argue that current computational modeling research on
human problem-solving needs to address several fundamental issues in order to generate more meaningful and falsifiable
contributions. Based on comparative simulations and a new type of visualization of how to assess the nature of the fitness
landscape, we address two key assumptions that approaches such as the NK framework rely on: that the NK captures the
continuum of the complexity of empirical fitness landscapes and that search behavior is a distinct component, independent from
the topology of the fitness landscape. We show the limitations of the most common approach to conceptualize how complex, or
rugged, a landscape is, as well as how the nature of the fitness landscape is fundamentally intertwined with search behavior. Finally,
we outline broader implications for how to simulate problem-solving.
1.Introduction
“Solving a problem simply means representing it so as to
make the solution transparent” [1].
ere is a long tradition of studying how to search for
solutions to “hard” problems, i.e., problems where it is
computationally impossible or merely too expensive to list
and test all possible solutions [2, 3]. e prevalent way of
addressing individual or organizational search behavior and
how to conceptualize the space of solutions stems from early
work on population genetics, namely, the fitness landscape
model [4]. By focusing on fitness interactions between genes,
Wright’s framework allows for a link between low-level
properties of genes and the high-level patterns of the dy-
namics of evolution [5]. e model’s most famous extension,
the NK model [6], explicitly models adaptive evolution as a
“search in protein space” [6] which tries to find a maximum
point for a chosen fitness function. is approach has grown
outside the boundaries of population genetics literature and
inspired a series of scholars from computer science [7],
organizational theory [8–10], economics [11], cultural
evolution [12], and physics [13, 14] to computationally
model complex, adaptive systems.
How can problem-solving be modeled in this frame-
work? Imagine trying to solve an innovation problem, for
instance, designing a new educational app. e app will
likely be based on predefined libraries, which constitute
interconnected modules; changing something in one
module might influence the functionality of another module.
e extent of this interdependence will differ from envi-
ronment to environment and influence how one should
search for the good design. Sometimes changing one small
element at a time (“local-search”) might be efficient, while in
other environments the level of interdependency might
make this approach inefficient.
Levinthal [15] introduced the NK model to the social
science literature in order to facilitate formal modeling and
simulation of how the level of interdependence of organi-
zational activities affects its long-term chances of finding the
Hindawi
Complexity
Volume 2020, Article ID 7802169, 11 pages
https://doi.org/10.1155/2020/7802169