International Journal of Game-Based Learning, 5(2), 39-54, April-June 2015 39
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ABSTRACT
This study examined whether a 3D collaborative gave can be used as a midterm examina-
tion method and investigated the impact of this game on students’ attitude towards col-
laboration. A total of 89 students and one coordinating professor participated in this study.
The intervention lasted five weeks and took place in a computer science department. The
game that was used as a treatment was dynamic and therefore the educator was able to
customize its content for the examinations using an administration panel. A mixed method
of quantitative and qualitative data collection was used. The results indicated that there
was a statistically significant correlation between the performance of the students on the
game and their performance on the final paper-based examination. However, there was no
statistically significant difference between the attitude of the students towards collabora-
tion before and after the use of the game.
Gamifed Assessment
Supported by a Dynamic
3D Collaborative Game
Apostolos Mavridis, Department of Informatics, Aristotle University of
Thessaloniki, Thessaloniki, Greece
Thrasyvoulos Tsiatsos, Department of Informatics, Aristotle University of
Thessaloniki, Thessaloniki, Greece
Michalis Chatzakis, Department of Informatics, Aristotle University of
Thessaloniki, Thessaloniki, Greece
Konstantinos Kitsikoudis, Department of Informatics, Aristotle University of
Thessaloniki, Thessaloniki, Greece
Efthymios Lazarou, Department of Informatics, Aristotle University of
Thessaloniki, Thessaloniki, Greece
Keywords: 3D Collaborative Games, Dynamic Games, Gamified Assessment, Group
Formation Formula, Midterm Examinations
DOI: 10.4018/ijgbl.2015040103