Virtual reality and sustainable behavior in business
Albert Jolink
*, 1
, Eva Niesten
SKEMA Business School –Universit eC^ ote d’Azur, Campus Grand Paris, 5, quai Marcel Dassault, 92150, Suresnes, France
ARTICLE INFO
Keywords:
Virtual reality
Sustainability
Corporate responsiveness
Green demand
ABSTRACT
In this short communication we propose virtual reality (VR) as an experimental approach to study sustainable
behavior in business, taking advantage of its characteristics that provide objective assessment methods with high
validity. This approach exploits VR capabilities to generate immersive environments that recreate situations under
which theorized relationships of sustainable behavior reveal themselves. We conjecture that high-immersive
virtual environment (HIVE) research on corporate responsiveness to green demand will improve our under-
standing of the conditions and contexts under which a theory-driven approach to study this sustainable behavior
applies.
1. Introduction
In the late 1990s, the sense of urgency for the conservation of the
natural environment led some commentators to the conclusion that if no
action was taken, future generations would only be able to experience
‘nature’ in virtual reality (Norton and Costanza, 1998). Let there be no
misunderstanding: this was not a comment in favor of virtual reality.
Over the last twenty years, the relationship between the natural envi-
ronment and virtual reality (VR) has gradually improved. The general
understanding was that if the virtual reality technology could prevent
major pitfalls in the construction of buildings that had not yet been built,
it can also assist in environmental crises that have not yet happened.
In this short communication, we conjecture that VR research is an
additional way forward to further the current research on sustainable and
responsible consumption. In this short communication we focus on the
intersection of sustainable and responsible consumption, VR technology
and management; or, more specifically, we will focus on sustainable
behavior in business and show in an example how a VR environment can
improve our understanding of the conditions and contexts under which
businesses respond to green demand. A first step to address these issues
with VR is to exploit the VR capabilities to generate fully immersive
environments that recreate situations under which theorized relation-
ships of sustainable behavior reveal themselves. The next step would be
to introduce experiments to these fully immersive environments. We
propose VR here as an experimental approach, which we will refer to as
‘black box simulation’, taking advantage of its characteristics which can
provide objective assessment methods with high validity. These
characteristics include high presence, high-immersive VR environments
triggering real-world reactions, more natural interactions eliciting more
natural behaviors in experimental settings, physiological real-time
measurements avoiding subjective bias and potentially (unnoticed)
real-time assessments offering efficient behavioral metrics, such as eye
tracking. The final step is to design fully immersive VR experiments in
which managerial decision making interacts with sustainable and
responsible consumption. VR technology thus allows to test theoretical
propositions in management and business studies that have been devel-
oped for (epistemically) inaccessible areas, often referred to as ‘black
boxes’, such as managerial decision making or corporate responsiveness.
In the next sections of this short communication we will briefly
discuss the development of VR in sustainability, and of VR in business,
followed by the literature on management experiments in virtual reality.
We propose an experimental VR setting while assessing the type of
behavioral measures VR experiments can deliver and the experimental
contexts in which these VR measures can be connected to theoretical
black boxes from which new insights may be obtained. We will focus on
pro-environmental behavior, i.e., corporate responsiveness to green de-
mand, as an example of a black box simulation promoting environmen-
tally sustainable behavior. We conclude by offering a research agenda for
the future and discuss some limitations of a VR experimental approach.
2. Background of VR technology in sustainability
The background of virtual reality technology is a sequence of waves of
discoveries, alternating between applications for the military, for space
* Corresponding author.
E-mail addresses: albert.jolink@skema.edu (A. Jolink), eva.niesten@skema.edu (E. Niesten).
1
This work was supported by the SKEMA Grant for the project “Virtual Traits: Understanding Visualizations of Animated Management”.
Contents lists available at ScienceDirect
Cleaner and Responsible Consumption
journal homepage: www.journals.elsevier.com/cleaner-and-responsible-consumption
https://doi.org/10.1016/j.clrc.2021.100012
Received 14 December 2020; Received in revised form 26 February 2021; Accepted 27 February 2021
2666-7843/© 2021 The Author(s). Published by Elsevier Ltd. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-
nc-nd/4.0/).
Cleaner and Responsible Consumption 2 (2021) 100012