Optical Models
Geoff Wyvill and Craig McNaughton
Abstract
Artists make pictures that communicate ideas. It is not enough to point a camera and
press the shutter. They must show us something individual about the way they see the
scene they wish to portray. Why, then, has there been so much emphasis in computer
graphics on rendering scenes with photographic realism? For most engineering
applications, simple diagrams are sufficient.
In this paper we explore the idea of modelling the eye of the artist. We introduce the
idea of an optical model to describe the way in which what appears in a picture is
related to what has been created in a three dimensional scene.
Keywords: geometric modelling, ray tracing, optical models, animation.
Introduction
Every work of art is an act of communication. If you have no idea to communicate
then you will not create art. It is not enough to portray the scene before you, you must
show us something about it. Photography can be art but it usually isn't. Study a recent
holiday snapshot and compare it with a picture from a fashion or travel magazine and
you will see the difference between amateur and professional craftsmanship. Compare
either with one of the published works of a great photographer like Cartier Bresson
and you will appreciate the point without difficulty.
Since the middle ages, and probably before that too, painters have researched and
studied techniques to portray the world before them in a manner that we describe as
realistic. They have also used these techniques to create, from the imagination, scenes
and images that could not possibly be real. The need for technical mastery is
exemplified by Renoir's saying: "Painting is first of all a manual job and one must be a
good workman." (Lamboume 1965).
T.-S. Chua et al. (eds.), CG International ’90
© Springer-Verlag Tokyo 1990