Customizing Developmentally Situated Design (DSD) Cards:
Informing Designers about Preschoolers’ Spatial Learning
G¨ okc ¸e Elif Baykal
Design, Technology and
Society
Koc ¸ University, Istanbul,
Turkey
gbaykal13@ku.edu.tr
Tilbe G¨ oksun
Department of Psychology
Koc ¸ University, Istanbul,
Turkey
tgoksun@ku.edu.tr
Asım Evren Yantac ¸
Arc ¸elik Research Center for
Creative Industries
Koc ¸ University, Istanbul,
Turkey
eyantac@ku.edu.tr
ABSTRACT
To date, developmental needs and abilities of children under
4 years old have been insufficiently taken into account at the
early stages of technology design. Bekker and Antle [6] cre-
ated developmentally situated design (DSD) cards as a design
tool to inform children’s technology designers about children’s
development starting from 5 years of age. In this paper, we
describe how we customized DSD cards for a specific develop-
mental skill (i.e., spatial learning) of children between 2- and
4-year-olds for tangible interaction design. The cards were
evaluated after a user study in which 19 participants from dif-
ferent backgrounds used the cards in three design workshops.
Our analysis of observational notes and online survey identify
and discuss how specific card features support or limit use by
our participants. We draw on our findings to set forth design
considerations and possible refinements that make age specific
knowledge about very young children’s spatial learning to
inform technologies based on tangible interaction.
ACM Classification Keywords
H.5.m. Information Interfaces and Presentation (e.g. HCI):
Miscellaneous; D.2.2 [Design Tools and Techniques]: Object-
oriented design methods.
Author Keywords
Design tools; design methods; child development;
child-computer interaction.
INTRODUCTION
This paper describes the customization of a card-based design
tool to support interdisciplinary design team in taking into ac-
count very young children’s spatial abilities and skills during
the early design stage of a tangible system for learning. It has
long been highlighted in design approaches such as partici-
patory design [25] and child-centered design [13, 10] that, in
early design, designers should involve children as participants
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https://doi.org/10.1145/3173574.3174166
of a design process or they need to use analytical methods
and tools to elicit evidence-based knowledge about children’s
abilities and needs to inform the design [6].
When it comes to designing with and for children younger than
4 years old there are only a few methods or tools found in the
child-computer interaction (CCI) field that involve these very
young people to inform interaction design choices [16, 21, 19].
It is mostly very difficult to elicit verbal feedback from this
age group to inform the design [16]. In CCI, informing age-
appropriate technologies responsive to very young children’s
learning process remains as a wicked design space. Despite the
challenges, techniques such as Wizard of Oz [21], or hands-on
tools such as intervention with manipulatives [21, 5, 4] began
to be adapted to observe on-task behaviors of children under
4 years old. Still, those studies reported that even 4-year-old
children have difficulty in involving participatory techniques
such as using drawing [4], Fictional Inquiry or Comicboarding
[18] to generate and communicate a design idea, or Wizard
of Oz to finish the tasks which need precise toy movements
[21]. There is also a wealth of emerging theoretical knowledge
about the early cognitive developmental abilities and skills
of the intended age group. Then, how can we make this age
specific knowledge in cognitive developmental studies readily
accessible to designers?
Based on a similar quest, Bekker and Antle [6] created Devel-
opmentally Situated Design (DSD) cards that make informa-
tion about children’s developmental stages, ages, and abilities
available throughout the design process [6]. Other studies also
evaluated card-based design tools and reported their useful-
ness in particular at early design stage [9, 12, 7]. Still, none
of these approaches have focused on delivering knowledge
about the developmental abilities of children younger than 4
years old. By targeting this age group, this study contributes
to the evaluation and further development of the DSD cards
to be applied in wicked design problems. The contribution of
this paper consists in the customization of the content of DSD
cards relying on; (1) incorporating the literature review in a
specific learning domain in cognitive development field (i.e.,
spatial learning), which is found critical in particular between
2 and 4 years old [20], along with (2) supporting the content
with concrete examples and empirical results elicited from
our observational case study which we have conducted with 2-
to 4-year-old children to gain in-depth insight into their spa-