INTERNATIONAL JOURNAL OF SCIENTIFIC & TECHNOLOGY RESEARCH VOLUME 9, ISSUE 03, MARCH 2020 ISSN 2277-8616
6741
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A Pilot Study Of Modeling A City In 3d
B Aneesha Satya, M Shashi, Pratap Deva
Abstract: The increase in population growth has reciprocated the congestion of the urban area. Due to the restriction of the city in the horizontal
direction, the vertical structures have rapidly evolved. Therefore, the main aim of the paper is to develop the virtual 3D scene, ortho-photos, and rule-
based simulation results, of vertical growth of building shells with geometr ic detail, by integrating ESRI’s City Engine software and the Computer
Generated Architecture (CGA) language. An urban area is selected in a city. 3D model of the study area is created considering the footprints of the built-
up area, 3D modeling of trees and waterbody were produced based on its location. The 3D model was then used for the estimation of vertical growth
considering the plinth area and the number of stories of the building. The modeling will help in producing optimal solutions for problems like a flash flood,
solar potential estimation.
Index Terms: 3D modeling, City Engine, Urban area
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1 INTRODUCTION
Humans have a direct impact on the expansion of housing and
industrial development based on geography. A Geographic
Information System (GIS) is a technological tool for a superior
alternative for understanding geography, visualization, and
making intelligent decisions. When the topography does not
allow rapid development, then it is inevitable for the city to
expand vertically. Other factors like the scale of built6 up area,
demographics, and illegal occupation also become some of
the environmental concerns. Hence, vertical growth includes
not only the 2D estimation but also the height of the building.
Thus, the integration of GIS and 3D modeling has become a
perfect tool for the vertical study of urban growth. The
computer animation industry had witnessed the merging of
that GIS with 3D development, to play a significant role in such
studies. ESRI developers released one of the most prominent
GIS software CityEngine for the creation of 3D cities in a quick
and relatively straightforward manner using procedural
modeling language. City Engine was chosen for this project for
many reasons, each related to its capacity for generating
architecture in urban environments [1]. Procedural modeling
combined with the shape and split rule set is the format for the
generation of 3D content. It can import GIS and which allows a
user to recreate real cities or efficiently create an urban
environment for design. The architectural styles of the cities
are geometrically corrected and reciprocated while maintaining
the realistic street network based on the data imported. Still,
each building may not necessarily correspond to its real
component [2]. Users can likewise control any created street
networks to customize their city blocks. Users can develop
streets physically, change how the blocks are generated, for
example, beveling the corners of lots, and bring changes in the
buildings. Users can likewise characterize the degree of detail
required for the buildings created, taking into consideration any
masses from the pure form of the building to a highly-detailed
rendering of intruded windows and extruded balconies.
This permits a user to re-style the city they are modeling, which
can be highly used in reality and to estimate the vertical growth
of an urban area. When the idea of a project is defined, analysis
of the design to find the most critical parameters for the creation
of model elements and textures are made. The fundamental
idea begins with a photograph, a drawing, a structural figure, or
it can be a new design concept. The model would be much in
excess than a composite picture of the region; it will be
architected to incorporate intelligence into the model for each
building, feature, roadway, and parcel through dynamic linkages
to disparate data sources. Exterior surfaces of buildings will be
rendered in a photograph sensible way, and a user could ―fly‖
through the model to visualize areas of interest. Some
prominent landmarks will also be modeled in 3D to high levels of
accuracy [3]. The focus of this paper is on using City Engine for
3D visualization from a GIS perspective. Due to the restriction
of the administrative urban area, and an increase in population
growth, the congestion of the study area, is reciprocated in the
horizontal direction, which evolved vertical structures rapidly [4].
3D Modelling will fairly give a better perspective of an area due
to the future expansion of the city.
2 METHODOLOGICAL FRAMEWORK
A typical workflow in the CityEngine begins with an idea, or a
concept is shown in Fig. 1. Initially, a 3D model is entailed in
the project with the selected municipal area. The study area is
chosen so that it has several buildings. In the next step,
designed rules were assigned to previously collected
parameters where the elements can be encoded. The
parameters are randomized using stochastic rules to generate
a city model. To avoid a chaotic and uninteresting design, it is
essential to add randomness gradually. A 3D model can be
then made if all the above steps are followed [5]. The created
city model looks more real if it is populated with cars and
pedestrians.
2.1 Data preparation before import into Esri CityEngine
Before importing and to start the model, it is necessary to
prepare the data: Necessary parameter values for the
buildings like roof height, building height were used for
modeling process and are extracted using Esri ArcGIS 10.3
software. According to total height, the buildings were divided
into groups, and later the height is decided as per full roof
height. Then by subtracting a roof height from the total height
of a building, eave height for the buildings was calculated. The
next step in the data preparation process was to extract the
footprint and generalization of their type using satellite imagery
as shown in Fig. 2
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• B Aneesha Satya is currently pursuing a PhD program in the
Department of Civil engineering in National Institute of
Technology Warangal, India, PH-8008003669. E-
mail:abandi@student.nitw.ac.in
M Shashi is currently an Assistant Professor in the Department
of Civil engineering in National Institute of Technology Warangal,
India, E-mail: mshashi@nitw.ac.in
Pratap Deva is currently a Professor in Department of Civil
engineering in National Institute of Technology Warangal, India,
E-mail: prataprec@yahoo.com