Internet-Based Telehealth System for the Treatment
of Agoraphobia
MARIANO ALCAÑIZ, Ph.D.,
1
CRISTINA BOTELLA, Ph.D.,
2
ROSA BAN
˜
OS, Ph.D.,
3
CONCEPCIÓN PERPIÑÁ, Ph.D.,
3
BEATRIZ REY, M.Sc.,
1
JOSÉ ANTONIO LOZANO,
1
VERÓNICA GUILLÉN, M.Sc.,
2
FRANCISCO BARRERA, M.Sc.,
1
and JOSÉ ANTONIO GIL
1
ABSTRACT
In this work that is being validated within the VEPSY project, we present a system that al-
lows the patient to continue a psychological virtual reality treatment from his or her home PC
as complementary therapy. In the consulting room, we have been using virtual therapy for
panic disorder and agoraphobia treatment to expose the patient to several situations. For the
complementary therapy, a structured treatment via the Internet has been prepared, which
consists of several parts: an assessment protocol; a structured treatment protocol organized in
several blocks (such as psychoeducation and exposure); and an outcome protocol. The same
situations as in the consulting room have been selected for the exposure, but each of them has
been divided into several virtual environments with specific characteristics that limit its dif-
ficulty level. The stimuli that are used at each level are controlled automatically by the sys-
tem. The information of the patient is stored in a database, which is placed in a remote server
using XML format and used to control which stages of the treatment he or she can access. The
psychologist can limit the evolution of the patient. The virtual environments are installed in
the patient’s PC, and they are implemented with a mechanism that ensures that they can only
be run when the patient connects to the web. The user should not have any special virtual re-
ality hardware at home, so head rotations have been simulated with the navigation system.
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CYBERPSYCHOLOGY &BEHAVIOR
Volume 6, Number 4, 2003
© Mary Ann Liebert, Inc.
INTRODUCTION
O
NE OF THE AREAS OF APPLICATION of virtual real-
ity in the health field is its use as a tool for the
treatment of different psychological problems. Vir-
tual reality is capable of recreating a hierarchy of
real situations and allowing the patient to experi-
ence them in a real way due to the fact that all the
senses are involved in the experience.
1
The person
arranges of a series of scenarios related to the
feared situation, so he or she can expose him or her-
self to all possible and impossible situations. As
virtual environments are programmable, they
allow the therapists to present a great range of con-
trolled stimuli to the patient while measuring and
monitoring the user’s response.
The idea of using VR for the treatment of these
problems appeared first in November 1992 in the
Human-Computer Interaction Group of Clark At-
lanta University. Their effectiveness and clinical
utility have been proven. We can mention the first
applications designed by Rothbaum and North’s
group for the treatment of acrophobia,
2–4
agorapho-
bia,
5,6
spider phobia,
7
or flying phobia.
8
Our group
has also developed VR software for the treatment
of claustrophobia and of flying phobia.
9
VR has
also proven to be an effective treatment of more
complex disorders, such as eating disorders.
10,11
1
Medical Image Computing Laboratory, Universidad Politécnica de Valencia, Valencia, Spain.
2
Grupo de Investigación en Psicopathología y Psycología Clínica, Universidad Jaume I, Castellón, Spain.
3
Departamento de Personalidad, Universidad de Valencia, Valencia, Spain.