computer methods and programs in biomedicine 90 ( 2 0 0 8 ) 117–123
journal homepage: www.intl.elsevierhealth.com/journals/cmpb
Real-time visualization of large volume datasets on
standard PC hardware
Kai Xie
a,*
, Jie Yang
b
, Y.M. Zhu
c
a
The Methodist Hospital Research Institute, Texas Medical Center, 77030 Houston, TX, USA
b
Institute of Image Processing & Pattern Recognition, Shanghai Jiaotong University, 200240 Shanghai, China
c
CREATIS-CNRS Research Unit 5515 & INSERM Unit 630, 69621 Villeurbanne, France
article info
Article history:
Received 21 March 2006
Received in revised form
7 October 2006
Accepted 12 December 2007
Keywords:
Graphics processing unit
Optic transfer function
Early ray termination
Empty-space skipping
Visibility culling
abstract
In medical area, interactive three-dimensional volume visualization of large volume
datasets is a challenging task. One of the major challenges in graphics processing unit
(GPU)-based volume rendering algorithms is the limited size of texture memory imposed
by current GPU architecture. We attempt to overcome this limitation by rendering only vis-
ible parts of large CT datasets. In this paper, we present an efficient, high-quality volume
rendering algorithm using GPUs for rendering large CT datasets at interactive frame rates
on standard PC hardware. We subdivide the volume dataset into uniform sized blocks and
take advantage of combinations of early ray termination, empty-space skipping and visi-
bility culling to accelerate the whole rendering process and render visible parts of volume
data. We have implemented our volume rendering algorithm for a large volume data of
512 × 304 × 1878 dimensions (visible female), and achieved real-time performance (i.e., 3–4
frames per second) on a Pentium 4 2.4 GHz PC equipped with NVIDIA Geforce 6600 graphics
card (256 MB video memory). This method can be used as a 3D visualization tool of large CT
datasets for doctors or radiologists.
© 2007 Elsevier Ireland Ltd. All rights reserved.
1. Introduction
In medical area, visualization of volumetric datasets acquired
by computed tomography (CT), helps to understand the
patient’s pathological conditions, improves surgical planning,
and has an important role in education. However, a typical
data size of today’s clinical routine is about 512 × 512 × 1024
(16 bit CT data) and will increase in the near future due to
technological advances of acquisition devices. Conventional
slicing is of limited use for such large datasets due to the
enormous amount of slices. However, providing interactive
three-dimensional volume visualization of such large datasets
is a challenging task.
*
Corresponding author at: 1956 Dryden Road, Apartment 10, Houston, TX 77030-1392, United States. Tel.: +1 8327586051.
E-mail address: xie kai2001@sina.com (K. Xie).
In this paper, we present an efficient, high-quality volume
rendering algorithm using graphics processing units (GPUs)
for rendering large CT datasets at interactive frame rates on
standard PC hardware. We employ the 3D texture mapping
capability commonly available in modern GPUs as a core ren-
dering engine and take advantage of combinations of early ray
termination, empty-space skipping and occlusion clipping to
accelerate the whole rendering process. Moreover, using the
voxel value table and filtered visible blocks, we reduce the data
traffic between CPU and GPU by eliminating the blocks that
only have a small number of visible voxels to be rendered. As
a result, we are able to achieve an interactive performance to
render a large volume data of a 512 × 304 × 1878 dimension.
0169-2607/$ – see front matter © 2007 Elsevier Ireland Ltd. All rights reserved.
doi:10.1016/j.cmpb.2007.12.006