Teaching HCI with a Studio Approach: Lessons Learnt
Panayiotis Koutsabasis
†
Product and Systems Design
Engineering
University of the Aegean
Syros, Cyclades, Greece
kgp@aegean.gr
Spyros Vosinakis
Product and Systems Design
Engineering
University of the Aegean
Syros, Cyclades, Greece
spyrosv@aegean.gr
Modestos Stavrakis
Product and Systems Design
Engineering
University of the Aegean
Syros, Cyclades, Greece
modestos@aegean.gr
Panagiotis Kyriakoulakos
Product and Systems Design
Engineering
University of the Aegean
Syros, Cyclades, Greece
pank@aegean.gr
ABSTRACT
HCI (Human-Computer Interaction) education is often referred to
as a ‘living curriculum’, reflecting the multidisciplinary nature of
the field and the dynamics of many of its components, including
interactive technology. Several educators have adopted (and
adapted) a design studio approach to HCI courses, especially in
MSc and design-oriented postgraduate programs. In this paper, we
present an HCI design studio course offered at a department of
design engineering in the University of the Aegean, Greece. The
approach adopted in the course blends (a) design studio activities:
design brief, desk crit, design reviews, portfolio; (b) core HCI and
interaction design methods: contextual inquiry, field visits, concept
design, wireframes, usability testing, etc. (c) pedagogical principles
of problem-based learning (PBL): authentic context, ill-defined
problem, work in groups, self-directed learning. We reflect on
lessons learnt in a four-year retrospective, on the quality of the use
of methods and outcomes, timing and sequencing of activities and
intermediate and final assessments. We envisage that this case
study provides interesting insights and information to other
undergraduate or postgraduate HCI studio courses.
CCS CONCEPTS
• Human-centered computing • Human computer interaction (HCI)
• Interaction design
KEYWORDS
HCI studio; design methods; pedagogical principles; lessons learnt.
ACM Reference format:
Panayiotis Koutsabasis, Spyros Vosinakis, Modestos Stavrakis. Panagiotis
Kyriakoulakos. 2018. Teaching HCI with a Studio Approach: Lessons
Learnt. In Proceedings of 22nd Pan-Hellenic Conference on Informatics
conference (PCI’18). Athens, Greece.
1 Introduction and related work
1.1 HCI teaching: some challenges
HCI teaching presents particular challenges for educators, which
have been identified from the early days of the field [1][2] and they
are still being discussed in academic literature [3][4][5].
In an attempt to realize these challenges, one has to consider that
HCI is a multidisciplinary scientific field, synthesizing theories,
methods and tools (mainly) from the fields of computer science,
psychology and design. Currently, there are dozens of textbooks in
HCI as well as in neighboring fields or subfields (e.g. interaction
design, participatory research, usability), while there is a growing
number of postgraduate and undergraduate HCI course programs.
Therefore an HCI educator must make a purposeful selection from
a very wide pool of topics, according to the objectives and context
of the course. This is not an easy decision, given the fact that HCI
courses are offered in various academic levels and curricula.
Additionally, HCI is a highly dynamic field in both theory and
practice. In theory, there is a large and growing corpus of design
and evaluation methods of interactive systems mainly drawing on
design thinking, software engineering and empirical testing. In
addition, we are constantly witnessing an evolution of the meaning
and content of core HCI concepts like user experience, usability,
accessibility, flow, engagement, presence, etc. Furthermore, the
technology component of an HCI course is also highly dynamic due
to the rapid evolution of natural user interface technologies, which
creates the need for educators to update laboratory exercises and
related educational content regularly. Finally yet importantly, the
penetration of computing technology to all aspects of our everyday
life has led to new HCI applications, moving from the desktop, to
the public space and from personal to social computing; this trend
has also been described in retrospect as ‘waves of HCI’ [6] and
students must be acquainted (at least) with it in practical terms.
1.2 The design studio pedagogy for HCI courses
Several HCI educators have adopted (and adapted) a design studio
pedagogy to HCI teaching, which promotes active learning, project
work in an authentic context, student practice and tutor oversight.
The design studio includes a unique set of concepts and processes
like [7] the design brief, the desk crit, the design review (or jury),
the portfolio and presentation to the client(s). The design brief is a
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PCI '18, November 29-December 1, 2018, Athens, Greece
© 2018 Association for Computing Machinery.
ACM ISBN 978-1-4503-6610-6/18/11…$15.00
https://doi.org/10.1145/3291533.3291561