3D Vertebrae Segmentation in CT Images with Random Noises
Melih S. Aslan, Asem Ali, Aly A. Farag, Ben Arnold
*
, Dongqing Chen, and Ping Xiang
*
University of Louisville
*
Image Analysis, Inc.
CVIP Lab., Louisville, KY,40299,USA 1380 Burkesville St.
melih, asem@cvip.louisville.edu Columbia, KY, 42728, USA
Abstract
Exposure levels (X-ray tube amperage and peak kilo-
voltage) are associated with various noise levels and ra-
diation dose. When higher exposure levels are applied,
the images have higher signal to noise ratio (SNR) in
the CT images. However, the patient receives higher
radiation dose in this case. In this paper, we use our
robust 3D framework to segment vertebral bodies (VBs)
in clinical computed tomography (CT) images with dif-
ferent noise levels. The Matched filter is employed to
detect the VB region automatically. In the graph cuts
method, a VB (object) and surrounding organs (back-
ground) are represented using a gray level distribution
models which are approximated by a linear combina-
tion of Gaussians (LCG). Initial segmentation based
on the LCG models is then iteratively refined by using
Markov Gibbs random field (MGRF) with analytically
estimated potentials. Experiments on the data sets show
that the proposed segmentation approach is more accu-
rate and robust than other known alternatives.
1. Introduction
The spine bone consists of the VB and spinal pro-
cesses. Bone mineral density (BMD) measurements
and fracture analysis of the spine bones are restricted
to the Vertebral bodies (VBs). In this paper
1
, we are
primarily interested in volumetric computed tomogra-
phy (CT) images of the vertebral bones of spine column
with a particular focus on the lumbar spine. (see Fig. 1
for regions of spine bone).
Various approaches have been introduced to tackle
the segmentation of skeletal structures in general and
of vertebral bodies in particular for the anatomical def-
inition of a VB. For instance, Kang et al. [1] proposed
a 3D segmentation method for skeletal structures from
CT data. Their method is a multi-step method that
1
This work has been supported by Image Analysis, Inc.,
Columbia, Kentucky, USA.
Figure 1. Anatomy of a human vertebra
(The image is adopted from [2]).
starts with a three dimensional region growing step
using local adaptive thresholds followed by a closing
of boundary discontinuities and then an anatomically-
oriented boundary adjustment. Applications of this
method to various anatomical bony structures are pre-
sented and the segmentation accuracy was determined
using the European Spine Phantom (ESP) [3]. Later,
Mastmeyer et al. [4] presented a hierarchical segmen-
tation approach for the lumbar spine in order to mea-
sure bone mineral density. This approach starts with
separating the vertebrae from each other. Then, a two
step segmentation using a deformable mesh followed
by adaptive volume growing operations are employed
in the segmentation. The authors conducted a perfor-
mance analysis using two phantoms: a digital phantom
based on an expert manual segmentation and the ESP.
They also reported that their algorithm can be used to
analyze three vertebrae in less than 10min. This tim-
ing is far from the real time required for clinical appli-
cations but it is a huge improvement compared to the
timing of 1 − 2h reported in [5]. Other techniques have
been developed to segment vertebral bones and skele-
tal structures can be found for instance in [6, 7] and the
2010 International Conference on Pattern Recognition
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2010 International Conference on Pattern Recognition
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2010 International Conference on Pattern Recognition
1051-4651/10 $26.00 © 2010 IEEE
DOI 10.1109/ICPR.2010.560
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2010 International Conference on Pattern Recognition
1051-4651/10 $26.00 © 2010 IEEE
DOI 10.1109/ICPR.2010.560
2290