Network-based innovation: the
case for mobile gaming and
digital music
Filipe Castro Soeiro
Department of Management and Economics,
Nova School of Business and Economics, Universidade Europeia,
Lisbon, Portugal
Mariana Santos
Department of Management and Economics,
Nova School of Business and Economics, Lisbon, Portugal, and
José Alves
Faculty of Administration and Leadership, University of Saint Joseph,
Macau, China
Abstract
Purpose – This paper aims to identify, analyze and discuss a potential new business opportunity that
arises from the intersection of the digital music and game industries across borders throughout
network-based innovation approach.
Design/methodology/approach – The research draws on review of industry and academic
literature, two online surveys and interviews, overall encompassed by a interpretative exploratory
research methodology strategy.
Findings – The study supports the interest and potential for developing new products that combine
digital music and casual digital games and that draw on frms from more than one region, while
potentially involving a wide set of social network key stakeholders.
Research limitations/implications – This is an exploratory study in which fndings should be
challenged by confrmatory studies, including new product design and development of modeling
techniques and network-based innovation approaches. This research contributes for the generation of
new insights over technological and social driving forces, as well as emerging trends that shed light on
the global competitiveness and on convergence of mobile gaming and digital music industries at
regional innovation systems view. It also discusses spillover mechanisms based on new knowledge
creation, knowledge diffusion and knowledge appropriation throughout the key stakeholders. The
customer-centric innovation and network value autocorrelation hypothesis was validated, and both
technology convergence and social factors are enhancement factors for innovation. Limitations and
Dr Filipe Castro Soeiro thanks NMusic, the Portuguese innovative startup launched in 2010, that
competes globally in the Digital Music industry, Rovio Entertainment, the Finnish
industry-changing Entertainment Media and Mobile Gaming company, founded in 2003 and
creator of the globally successful Angry Birds franchise and Startup Lisboa, the leading
Portuguese startup business incubator launched in 2011, which is being a major provider business
incubator for the entrepreneurial innovative ecosystem in Lisbon and an European case study for
their collaboration in this piece of applied research in the felds of innovation, management and
strategy.
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Network-
based
innovation
155
Received 19 July 2015
Revised 15 August 2015
Accepted 22 August 2015
European Business Review
Vol. 28 No. 2, 2016
pp. 155-175
© Emerald Group Publishing Limited
0955-534X
DOI 10.1108/EBR-07-2015-0072