Creative Education, 2017, 8, 1001-1019 http://www.scirp.org/journal/ce ISSN Online: 2151-4771 ISSN Print: 2151-4755 DOI: 10.4236/ce.2017.87073 June 2, 2017 Computer Programming and Auxiliary Learning Processes: Hackers School Case Adriano Canabarro Teixeira, Fernanda Batistela, Adriana Dickel Universidade de Passo Fundo, Passo Fundo, Brasil Abstract In a world profoundly transformed by computer technology and connection, software assumes strategic role of human and social development. In this sense, the perception that it is fundamental for the contemporary citizen to develop software development skills gains strength and begins to popularize initiatives that go in this direction. This study aims, from theoretical and pedagogical contributions and field research, to analyze how computer pro- gramming, School Hackers Project’s focus, influences the auxiliary processes of learning exposed by Juan Ignacio Pozo in his Apprentices and Masters lit- erary work: the new culture of learning. Hackers School Project, in activity since 2014, attends elementary school students of municipal schools in Passo Fundo/RS, Brazilian medium size city. It consists of a set of actions that facili- tate the learning of techniques and programming skills to elementary students through Scratch software, developed by Massachusetts Institute of Technol- ogy. This article is the result of the monitoring of project activities in one of the schools participating in the project during the year 2014. After analyzing the data collected, it was possible to verify that the factor of the greatest influence in the learning of the programming for the study group was the motivation. Keywords Computer Skills, Computer Programming, Educational Technology, Educational Resources, Contemporary Culture 1. Introduction It is possible to verify the growing role and importance that technological devic- es have assumed in the human development process, whether on an individual, social, political or cultural perspective. However, it is necessary to recognize that the vector supporting these processes resides primarily in the software. That is, it is computer programs, rather than physical support, that provide true transfor- How to cite this paper: Teixeira, A. C., Batistela, F., & Dickel, A. (2017). Computer Programming and Auxiliary Learning Pro- cesses: Hackers School Case. Creative Edu- cation, 8, 1001-1019. https://doi.org/10.4236/ce.2017.87073 Received: April 18, 2017 Accepted: May 30, 2017 Published: June 2, 2017 Copyright © 2017 by authors and Scientific Research Publishing Inc. This work is licensed under the Creative Commons Attribution International License (CC BY 4.0). http://creativecommons.org/licenses/by/4.0/ Open Access