Creative Education, 2017, 8, 1001-1019
http://www.scirp.org/journal/ce
ISSN Online: 2151-4771
ISSN Print: 2151-4755
DOI: 10.4236/ce.2017.87073 June 2, 2017
Computer Programming and Auxiliary
Learning Processes: Hackers School Case
Adriano Canabarro Teixeira, Fernanda Batistela, Adriana Dickel
Universidade de Passo Fundo, Passo Fundo, Brasil
Abstract
In a world profoundly transformed by computer technology and connection,
software assumes strategic role of human and social development. In this
sense, the perception that it is fundamental for the contemporary citizen to
develop software development skills gains strength and begins to popularize
initiatives that go in this direction. This study aims, from theoretical and
pedagogical contributions and field research, to analyze how computer pro-
gramming, School Hackers Project’s focus, influences the auxiliary processes
of learning exposed by Juan Ignacio Pozo in his Apprentices and Masters lit-
erary work: the new culture of learning. Hackers School Project, in activity
since 2014, attends elementary school students of municipal schools in Passo
Fundo/RS, Brazilian medium size city. It consists of a set of actions that facili-
tate the learning of techniques and programming skills to elementary students
through Scratch software, developed by Massachusetts Institute of Technol-
ogy. This article is the result of the monitoring of project activities in one of
the schools participating in the project during the year 2014. After analyzing the
data collected, it was possible to verify that the factor of the greatest influence in
the learning of the programming for the study group was the motivation.
Keywords
Computer Skills, Computer Programming, Educational Technology,
Educational Resources, Contemporary Culture
1. Introduction
It is possible to verify the growing role and importance that technological devic-
es have assumed in the human development process, whether on an individual,
social, political or cultural perspective. However, it is necessary to recognize that
the vector supporting these processes resides primarily in the software. That is, it
is computer programs, rather than physical support, that provide true transfor-
How to cite this paper: Teixeira, A. C.,
Batistela, F., & Dickel, A. (2017). Computer
Programming and Auxiliary Learning Pro-
cesses: Hackers School Case. Creative Edu-
cation, 8, 1001-1019.
https://doi.org/10.4236/ce.2017.87073
Received: April 18, 2017
Accepted: May 30, 2017
Published: June 2, 2017
Copyright © 2017 by authors and
Scientific Research Publishing Inc.
This work is licensed under the Creative
Commons Attribution International
License (CC BY 4.0).
http://creativecommons.org/licenses/by/4.0/
Open Access