Virtual labs: a substitute for traditional labs?
REBECCA K. SCHECKLER*
Department of Computer Science, Virginia Polytechnic Institute and State University, Blacksburg, Virginia, USA
ABSTRACT Current technologies give us the ability to enhance and replace developmental
biology classes with computer-based resources, often called virtual labs. In the process of using
these resources, teachers may be tempted to neglect the simpler technologies and lab bench
activities, which can be labor intensive. In this paper, I take a critical look at the role of computer-
based materials for the teaching of developmental biology in order to aid teachers in assessing their
value. I conclude that while digital tools have value, they should not replace all of the traditional
laboratory activities. Clearly, both computer-enhanced activities and traditional labs must be
included in laboratory exercises. Reliance on only one or the other is inappropriate. In order to
determine when it is appropriate to use a particular educational tool, the goals of the course and
the needs of biology students for an education that gives them a realistic and engaged view of
biology must be understood. In this paper, I dispel some of the myths of computer tools and give
specific guidelines for assessing their usage, taking into account the special needs of a developmen-
tal biology class and the difficulties of observing all the developmental stages of subject organisms
in the timescale of class meetings.
KEY WORDS: World Wide Web, teaching, developmental biology, virtual, digital
Int. J. Dev. Biol. 47: 231-236 (2003)
0214-6282/2003/$25.00
© UBC Press
Printed in Spain
www.ijdb.ehu.es
*Address correspondence to: Dr. Rebecca K. Scheckler. Department of Computer Science, Virginia Polytechnic Institute and State University, McBryde Hall.
Blacksburg, VA 24060, USA. e-mail: rebecca@vt.edu
Background Information
Scholarly Interests of the Author
The author’s fields of research are the social effects of instruc-
tional technology, issues of race, gender, and class in technology
and science, and how digital technologies transact with the forma-
tion of community and situated learning. Previous careers in
developmental psychology and computer science inform this essay
as well as her latest research in instructional technology.
Representative Publications
BARAB, S., SCHATZ, S. and SCHECKLER, R.K. Using Activity Theory to Conceptu-
alize Online Community and Using Online Community to Conceptualize Activity
Theory. Mind, Culture, and Activity (In press).
HERRING, S., SLUDER, K., SCHECKLER, R. and BARAB, S. Searching for Safety
Online: Managing “Trolling” on a Feminist Bulletin Board. The Information Society
18: 371-384.
HERRING, S., MARTINSON, A. and SCHECKLER, R. (2002). Designing for Commu-
nity: The Effects of Gender Representation in Videos on a Web Site, Proceedings
of the Thirty-Fifth Hawaii International Conference on System Sciences. IEEE
Computer Society Press, Los Alamitos.
SCHECKLER, R.K. (1998). Rethinking Distance Education: A Prolegomenon. In
Proceedings of the Forty-Third Annual Meeting of the South Atlantic Philosophy
of Education Society (Ed. McKernan, J), pp. 57-69.
SCHECKLER, R.K. (1999). Locating Feminist Pragmatism in Ecological Feminism. In
Proceedings of the Forty-Fourth Annual Meeting of the South Atlantic Philosophy
of Education Society (Ed. McKernan, J), pp. 112-121.
SCHECKLER, R.K. (2001). The Intersection of Race, Pragmatism, and Instructional
Technology. In Proceedings of the Forty-Fifth Annual Meeting of the South Atlantic
Philosophy of Education Society (Ed. McKernan, J).
SCHECKLER, R.K. and BARAB, S. (2002). Review of Online Communities: Com-
merce, Community Action, and the Virtual University, edited by Chris Werry and
Miranda Mowbray. The Information Society 18: 303-305.
Introduction
It is tempting to jettison traditional lab bench materials in favor
of computer-based activities. Myths abound surrounding the eco-
nomic, educational, and entertainment value of such tools. Profes-
sors wonder whether children weaned on Barney and Sesame
Street will persevere with textbooks and microscope slides when
they reach college age. Administrators claim that virtual labs save
money. Occasional readers of John Dewey may even interpret his
calls for experience in education (Dewey, 1938) as fulfilled by the
experience of computer-mediated simulations. We are left wonder-
ing, if we have computers, is there any reason to also have
microscopes, wet labs, and culture chambers and to go through the
trouble and expense of preparing biological materials? The imme-
diate answer is that totally online labs are rarely optimal, that both
computer mediated and face-to-face types of activities have value,
that hands-on labs are a very special type of engaged learning, and
that clearly we need both computer-enhanced activities for their
exposure to the activities that evade the time and space context of