Citation: Carre, A.L.; Dubois, A.;
Partarakis, N.; Zabulis, X.;
Patsiouras, N.; Mantinaki, E.;
Zidianakis, E.; Cadi, N.; Baka, E.;
Thalmann, N.M.; et al. Mixed-Reality
Demonstration and Training of
Glassblowing. Heritage 2022, 5,
103–128. https://doi.org/10.3390/
heritage5010006
Academic Editor: Christos Fidas
Received: 10 December 2021
Accepted: 24 December 2021
Published: 2 January 2022
Publisher’s Note: MDPI stays neutral
with regard to jurisdictional claims in
published maps and institutional affil-
iations.
Copyright: © 2022 by the authors.
Licensee MDPI, Basel, Switzerland.
This article is an open access article
distributed under the terms and
conditions of the Creative Commons
Attribution (CC BY) license (https://
creativecommons.org/licenses/by/
4.0/).
heritage
Article
Mixed-Reality Demonstration and Training of Glassblowing
Anne Laure Carre
1
, Arnaud Dubois
1
, Nikolaos Partarakis
2,
* , Xenophon Zabulis
2
, Nikolaos Patsiouras
2
,
Elina Mantinaki
2
, Emmanouil Zidianakis
2
, Nedjma Cadi
3
, Evangelia Baka
3
, Nadia Magnenat Thalmann
3
,
Dimitrios Makrygiannis
4
, Alina Glushkova
4
and Sotirios Manitsaris
4
1
Histoire des Technosciences en Société, Conservatoire National des Arts et Métiers (HT2S-CNAM),
75003 Paris, France; anne-laure.carre@lecnam.net (A.L.C.); arnaud64.dubois@gmail.com (A.D.)
2
Institute of Computer Science, Foundation for Research and Technology (ICS-FORTH), N. Plastira 100,
Vassilika Vouton, GR-70013 Heraklion, Greece; zabulis@ics.forth.gr (X.Z.); patsiouras@ics.forth.gr (N.P.);
mantinaki@ics.forth.gr (E.M.); zidian@ics.forth.gr (E.Z.)
3
MIRALab, Centre Universitaire Informatique (CUI), University of Geneva Battelle, Building A, 3rd Floor 7,
Route de Drize, CH-1227 Carouge, Switzerland; cadi@miralab.ch (N.C.); ebaka@miralab.ch (E.B.);
thalmann@miralab.ch (N.M.T.)
4
Centre for Robotics, MINES ParisTech, PSL Universite Paris, 75006 Paris, France;
dimitris.makrygiannis@mines-paristech.fr (D.M.); alina.glushkova@mines-paristech.fr (A.G.);
sotiris.manitsaris@mines-paristech.fr (S.M.)
* Correspondence: partarak@ics.forth.gr; Tel.: +30-2810-391754
Abstract: Traditional crafts exhibit tangible and intangible dimensions. Intangible dimensions
include the practitioner’s gestural know-how in craft practice and have received smaller attention
than tangible dimensions in digitization projects. This work presents the process of representation
and presentation of the glasswork and is exemplified in the re-creation of a historical object. Following
an articulated pipeline approach for data collection, annotation, the crafting process is represented
visually and semantically in a way that can be meaningfully presented and utilized in craft training
and preservation. The outcomes of the proposed approach were used to implement a Mixed Reality
installation. The installation targets craft presentation through an exploration of the workspace, as
well as craft training through an interactive experience where users re-enact gestures of a glass master
holding a tool and receiving audiovisual feedback on the accuracy of their performance. Preliminary
evaluation results show high acceptance of the installation and increased user interest.
Keywords: traditional crafts; traditional craft digitization; process representation; vocational training;
virtual humans; semantic web; knowledge representation; mixed reality
1. Introduction
Traditional crafts (TCs) are a Cultural Heritage (CH) and exhibit tangible and intan-
gible dimensions. Tangible dimensions regard craft articles and products, materials and
tools, as well as natural resources, built workshops, and workplaces. The tangible aspect of
TCs is evident in their practice, where materials are transformed with the use of tools, but
also skill and knowledge. According to UNESCO, crafts are probably the most tangible of
intangible heritage [1]. Comparatively to other forms of Intangible Cultural Heritage (ICH),
TCs have received smaller attention by digitization projects [2]. Intangible dimensions
regard technical knowledge as well as the socio-historic content of the communities and
regions in which they are, or were, practiced. In this work, our effort is to represent these
dimensions for the TC instance of glassworking, using an articulated approach to the
digitization, representation, and preservation of TCs.
Glasswork is a TC that combines hand and body gestures and a thorough under-
standing of the material. Glasswork is a challenging craft because, during production, the
material changes states from liquid to solid. Such transitions pose requirements in terms of
material handling. In this work, we are challenging the technical means for capturing and
Heritage 2022, 5, 103–128. https://doi.org/10.3390/heritage5010006 https://www.mdpi.com/journal/heritage