International Journal of Innovation and Applied Studies ISSN 2028-9324 Vol. 27 No. 3 Oct. 2019, pp. 762-772 © 2019 Innovative Space of Scientific Research Journals http://www.ijias.issr-journals.org/ Corresponding Author: Jimmy Sornoza Moreira 762 Use of messaging patterns in applications that receive massive transactions seen from the teaching process Jimmy Sornoza Moreira, Christopher Crespo León, Gary Reyes Zambrano, and Roberto José Zurita-Del Pozo Facultad de Ciencias Matemáticas y Físicas, Universidad de Guayaquil, Guayaquil, Ecuador Copyright © 2019 ISSR Journals. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ABSTRACT: Transaction processing systems (SPT) are the union of software, network equipment, servers, among others, that are used to work with large volumes of data. The inadecuated design of an SPT in one of its processes or the malfunction in one of its components or elements, it can directly impact the performance of an application and the company operation environment or product depending on the system objective, it could cause waste of time in process responses, it could have an impact on the total failure of the service. Failure to provide this service properly could cause economic losses in a company or organization. KEYWORDS: Hardware, software, generators, volumes, transactions, consumer, patterns, pattern, messaging, processing. 1 INTRODUCTION The workflows in operations that a company manages can be long or short in its execution, it depends on the company activity and the correlation that is activated by means of messages between one element and another in a process, or when resuming a stage in which an entry data is expected. (Microsoft, 2017) It is not the same workflow of recharges of massive balances in a telecommunications company than a workflow of balances recharge in electronic games, the workflow varies according to: The activity of the company, the objective of the product or service and the number of transactions that will be handled in it. Software Developers usually evolve with the application of good practices, the acquisition of new knowledge based on research or many times with implementation "in house" to solve a specific problem; decades ago they have been based on the reuse of codes, orienting their programming to: Objects, creation of classes, functions, procedures, etc.; but there is something in particular, the different developers worldwide go through the same problems, even seen from different perspectives are often similar, that is, they go through recurring problems and that's how the "Design Patterns" are born. (It-business, 2017) A design pattern is the idea of how to solve a problem within a project; that is, it is a design solution to a recurring problem in a particular context, so every pattern has a name. (Leiva) A pattern must have a good name, an intention -goals and objectives to be achieved- to solve a motivation -problem within a project-; Whenever this is applicable, three sections turn out to be the problem to be addressed.