IEEE TRANSACTIONS ONVEHICULAR TECHNOLOGY, VOL. 69, NO. 2, FEBRUARY 2020 2079
End-to-End Slicing With Optimized Communication
and Computing Resource Allocation in
Multi-Tenant 5G Systems
Hsu-Tung Chien , Ying-Dar Lin , Fellow, IEEE, Chia-Lin Lai, and Chien-Ting Wang
Abstract—Slicing is a key technology in 5G networks to provide
scalability and flexibility in allocating computing and communi-
cation resources among multiple tenants. Typically, 5G networks
have a 2-tier architecture consisting of a central office and transport
network in the upper tier and a multi-access edge and radio access
network in the lower tier. The tenants which share the 2-tier archi-
tecture typically have different service-dependent resource require-
ments. This study proposes an algorithm, designated as Upper-
tier First with Latency-bounded Over-provisioning Prevention
(UFLOP), to adjust the capacity and traffic allocation in such a way
as to minimize the “over-provisioning ratio” while still satisfying
the latency constraints and Service Level Agreements (SLAs) of the
tenants. The performance of UFLOP is evaluated experimentally
with a real testbed on an end-to-end slicing framework using three
typical 5G services, namely Enhanced Mobile Broadband (eMBB),
Ultra-Reliable Low Latency (URLLC), and massive Machine Type
Connection (mMTC). It is shown that UFLOP successfully deter-
mines the critical traffic allocation ratio between the central office
and the edge which achieves an over-provisioning ratio close to zero
while still meeting the latency requirements. The results suggest
optimal resource allocation ratios of 10:0, 1.5:8.5 and 7.8:2.2 for
the eMBB, URLLC and mMTC applications, respectively. Fur-
thermore, it is shown that the computing resource behaves as a
bottleneck for the eMBB and mMTC services, while the communi-
cation resource serves as a bottleneck for the URLLC service.
Index Terms—Radio Access Network (RAN), Multi-access Edge
Computing (MEC), slicing, computing resource, communication
resource, virtualization, optimization.
I. INTRODUCTION
F
OR infrastructure owners and service providers in multi-
tenant 5G networks [1], slicing technology [2] provides an
Manuscript received April 11, 2019; revised September 29, 2019; accepted
December 8, 2019. Date of publication December 11, 2019; date of current
version February 12, 2020. This work was supported in part by the H2020
Collaborative Europe/Taiwan Research Project 5G-CORAL under Grant 761586
and in part by the Duan Jin Research Project in the Institute of Information and
Communications from the Industrial Technology Research Institute, Taiwan.
The review of this article was coordinated by Dr. F. Tang. (Corresponding
author: Hsu-Tung Chien.)
H.-T. Chien and Y.-D. Lin are with the Department of Computer
Science, National Chiao Tung University, Hsinchu 300, Taiwan (e-mail:
hsutung@cs.nctu.edu.tw; ydlin@cs.nctu.edu.tw).
C.-L. Lai was with the Information and Communications Research Laborato-
ries, Industrial Technology Research Institute, Hsinchu 300, Taiwan. She is now
with MediaTek, Inc., Hsinchu 30078, Taiwan (e-mail: chia-linlai@itri.org.tw).
C.-T. Wang is with the Graduate Degree Program of Network and Information
Systems, National Chiao Tung University, Hsinchu 300, Taiwan and Academia
Sinica, Taipei 115, Taiwan (e-mail: ctwang@cs.nctu.edu.tw).
Digital Object Identifier 10.1109/TVT.2019.2959193
essential tool for meeting the diverse deployment requirements
of the different tenants. Among the various service types de-
ployed by 5G tenants, Enhanced Mobile Broadband (eMBB)
[3], Ultra-Reliable Low Latency (URLLC) [4], and massive
Machine Type Connection (mMTC) [5] are among the most
common. eMBB services usually require high bandwidth and
a large computational power, and may have either a tight or
loose End-to-End (E2E) latency constraint, depending on the
particular service involved, e.g., video streaming, Augmented
Reality (AR), or Virtual Reality (VR). By contrast, URLLC
services, such as Vehicle-to-everything (V2X), demand high
reliability connections with E2E latency constraints as tight
as 1 ms [4], [6]. Finally, mMTC services (e.g., Internet of
Things (IoT) gateways) involve a sudden and massive burst of
connections, and typically have a loose latency constraint (e.g.,
larger than 50 ms to a second). In multi-tenant 5G networks, it
is frequently necessary to support these different service types
at the same time. As a result, some form of resource isolation
mechanism is required to ensure that a sufficient amount of
resource is retained for each service. Furthermore, an efficient
means of allocating the isolated resources in the 5G network
in such a way as to guarantee the Quality of Service (QoS)
requirements of the tenants is also required.
The resource isolation problem is generally solved by slicing;
a technology which virtualizes the physical resources of the net-
work and then partitions these resources into isolated instances,
such as virtual machines and containers, for service deployment.
In a previous study [7], the present group proposed a Joint Edge
and Central Resource Slicer (JECRS) mechanism for slicing
the network and computing resources in 2-tier 5G architectures
consisting of a central office and a transport network in the upper
tier and a Radio Access Network (RAN) [8] and multi-access
mobile edge (MEC) [9], [10] in the lower tier. The experimental
results showed that the slicing isolation effect ratio was equal to
1; indicating that the slices were independent of one another.
Since the resources at the edge are typically much rarer than
those at the central office, the user traffic should ideally be routed
to the central office for processing (providing that the latency
constraint allows). In [7], the present group examined the latency
requirement stuffocation ratio of three major 5G services types
and their representative applications for various fixed configured
ratios of the resource allocation distribution between the edge
and central office. The results suggest a Central to Edge resource
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