IEEE Wireless Communications • December 2014 41
INTRODUCTION
Vehicular ad hoc networks (VANETs) are spe-
cial types of networks in which movement of
nodes/vehicles on the road is constrained by
road conditions such as density and velocity of
vehicles. These types of networks are primarily
used to provide safety and comfort to passengers
on the road. The communication among the
vehicles may be peer-to-peer (P2P), which is
called vehicle-to-vehicle (V2V), or with infra-
structure support, called vehicle-to-infrastructure
(V2I) [1]. Short-range communication among
vehicles may be performed by dedicated short -
range communication (DSRC) using the IEEE
802.11p protocol, while for long-range transmis-
sions, WiMAX or radio communication may be
used [1]. Vehicles may work together for infor-
mation sharing so that adaptive decisions about
the selection of particular route can be made [1].
Also, vehicles generally access various resources
from the nearest access points, called roadside
units (RSUs), which are deployed along the
road. These RSUs may be located in such a
manner that coverage and connectivity are
always maintained.
As vehicles move at high speed on the road,
data dissemination to all the vehicles on the road
is one of the major issues requiring special atten-
tion. The situation becomes more complicated if,
in addition to the variation in the speed of vehi-
cles, the density of vehicles on the road also
changes. Hence, in view of the above, a special-
ized approach is required which takes these issues
into consideration so that adequate steps can be
taken in advance to overcome this situation [1].
There are a number of applications which
require reliable transmission, minimum end-to-
end delay (E2ED), and scalability in VANETs.
Reliable transmission concerns the ratio of the
number of packets received to the total number
of packets sent from the source. E2ED concerns
the occurrence of delay in transmission of infor-
mation from one end to another, and scalability
concerns the overhead occurrence during the
transmission. However, due to the high mobility
and constant topological changes, it is challeng-
ing to design an effective solution within the
constraints of high packet delivery ratio (PDR)
and low E2ED [2–4].
To increase the reliability of message dissemi-
nation of vehicles in VANETs, minimum span-
ning trees need to be constructed and have been
used in many engineering applications [2–4]. In
this context, vehicles may be grouped together to
form a cluster for information sharing and mes-
sage passing [5]. To form clusters among vehi-
cles on the road, adaptive learning mechanisms
have been proposed in the literature [5].
Computational intelligence techniques have
been widely used in various applications in
VANETs. The use of learning automata (LA) is
one such technique that can be used in wide
areas of applications such as call admission con-
1536-1284/14/$25.00 © 2014 IEEE
Neeraj Kumar is with
Thapar University Patiala
(Punjab).
Sudip Misra and Bibud-
hendu Pati are with the
Indian Institute of Tech-
nology Kharagpur.
Mohammad S. Obaidat is
with Monmouth University.
Joel J. P. C. Rodrigues is
with Instituto de Teleco-
municações, University of
Beira Interior and Univer-
sity ITMO.
The work of J.
Rodrigues has been par-
tially supported by Insti-
tuto de
Telecomunicações, Next
Generation Networks
and Applications Group
(NetGNA), by the Gov-
ernment of the Russian
Federation, Grant 074-
U01, and by National
Funding from the FCT
— Fundação para a
Ciência e Tecnologia
through the Pest-
OE/EEI/LA0008/2013
Project.
M OBILE C ONVERGED N ETWORKS
NEERAJ KUMAR, SUDIP MISRA, MOHAMMAD S. OBAIDAT , JOEL J. P. C. RODRIGUES,
AND BIBUDHENDU P ATI
ABSTRACT
Due to the stringent constraints of constant
topological changes and low end-to-end delay,
data forwarding in the vehicular enviornment is
always a challenging task. In this article, we have
analyzed the performance of networks of learn-
ing automata (LA) using the concepts of the
Bayesian coalition game in the vehicular environ-
ment. LA are assumed to be the players in the
game, which form a coalition based on some pre-
defined strategy from the strategy space. Each
action taken by the players in the game may be
rewarded or penalized by the environment in
which they operate. The environment provides a
feedback for each action taken by the LA. The
probability of selection of an action is estimated
using the Bayesian conditional probability on the
payoff corresponding to each player. After fetch-
ing input from the environment, the LA update
their action probability vector. The performance
of the proposed scheme is evaluated in different
network conditions in a real environment by
varying the learning rates of the automaton. A
20–30 percent enhancement of the successful
packet delivery ratio has been observed using the
proposed scheme in the vehicular environment.
N ETWORKS OF L EARNING A UTOMATA FOR THE
V EHICULAR E NVIRONMENT :
A P ERFORMANCE A NALYSIS S TUDY